6,314 Commits over 4,049 Days - 0.06cph!
Fixed wind turbine light flare issue
Added research base localized effects for buildings + s2p
Fixed FX positioning on the homemade snowmobile.
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More surface material FX into snowmobileBase (WIP)
Nixed the asphalt spin because the car fx doesn't fit it
Ski sparks on asphalt 1/2
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Snowmobile FX on snow WIP
Better lit snow kickback fx material files.
Retroactively applied to cars too.
Added snow on terrain for testing
Optimization pass on all snowmobile textures & mats
Remaining sculpts for south secondary islands
Remaining sculpts on big south island
Little bit more scene stuff
1.1 blend factor didn't save properly on some materials
Fixed cliff/formation materials having all kinds of different shore wetness falloff settings, and instead made them all be consistent with the terrain settings
no_terrain cliff material variants for special purpose use
Starting to smell the end of this desert madness
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Fixing west desert edge WIP
Finished base splatting new desert sans that small west corner which is shit and needs a tweak
Better desert splat technique
Compound area splatting & related
Oasis splatting checkpoint