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5,839 Commits over 3,837 Days - 0.06cph!

4 Years Ago
Fixed minor albedo brightness inconsistency between terrain rock splats and mesh rock materials
4 Years Ago
Tossed these into a bundle
4 Years Ago
Baked new road network down into mesh assets & applied to scene.
4 Years Ago
Mergable
4 Years Ago
Forest spawns WIP
4 Years Ago
Final ore spawn topo masking
4 Years Ago
More topos/backup
4 Years Ago
Topo mask backup
4 Years Ago
More list fixes.
4 Years Ago
More fixes
4 Years Ago
Going through the bug list
4 Years Ago
player spawn rules
4 Years Ago
Topo cleanup
4 Years Ago
More topos. Buncha more fixes.
4 Years Ago
More topo masking
4 Years Ago
Topology masks WIP
4 Years Ago
First batch of post-testing fixes
4 Years Ago
Road tunnel PHer colliders, layers, and into content bundle
4 Years Ago
Road tunnel placeholder material fixes.
4 Years Ago
Pre-topomask checkpoint
4 Years Ago
Various fixes
4 Years Ago
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4 Years Ago
Added Bill's material setup script.
4 Years Ago
Missing files
4 Years Ago
Part1
4 Years Ago
mf main
4 Years Ago
Remaining stuff for mergability
4 Years Ago
Organizing remaining statics WIP
4 Years Ago
Remaining mines pass.
4 Years Ago
Loot progress
4 Years Ago
Finished ruining my wrist by splatting around all the new roads.
4 Years Ago
Splat fixes
4 Years Ago
Miltun final pass
4 Years Ago
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4 Years Ago
4 Years Ago
More monument prep
4 Years Ago
4 Years Ago
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4 Years Ago
Splat fixes & mine stuff
4 Years Ago
Mines final pass WIP
4 Years Ago
More loot/trigger/miscfixes stuff
4 Years Ago
4 Years Ago
Water treatment plant final pass
4 Years Ago
Refinery pass
4 Years Ago
Bunker textures/materials tweak -ezmeow
4 Years Ago
Satdish Island pass
4 Years Ago
More fixes, more loot
4 Years Ago
More general loot stuff WIP. Better loot quality bias for stuff deep inside radtowns, vs stuff that is simply sitting on their surface. Worked a few ultra rare elite crate spawns into relevant high risk places.