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6,886 Commits over 4,383 Days - 0.07cph!

4 Years Ago
Newest shader again for debug
4 Years Ago
Maybe fixed the new Tuna Can Lantern candle flame being 3 feet tall in the build(???)
4 Years Ago
Merge from VFX (Hobos, Candles, Tuna Can Light, BBQ, Molotov ground fire now soft blended.)
4 Years Ago
merge from main
4 Years Ago
Hobobarrel static & deployed prefab setup and polish.
4 Years Ago
Scene backup
4 Years Ago
More fixes.
4 Years Ago
Bugfixes and final polish on Caboose Dressing prefab.
4 Years Ago
merge from main
4 Years Ago
Added back the missing window plane
4 Years Ago
merge from Caboose
4 Years Ago
Various fixes
4 Years Ago
Trigger fixeroos
4 Years Ago
Shifted stuff around in the lighting hierarchy for proper togglability with the culling volume.
4 Years Ago
Caboose dressing prefab with exterior lighting and culling volume Neon material tweak
4 Years Ago
Scene backup. Caboose string light mesh changes to facilitate the modified shape
4 Years Ago
Fixed Caboose emissive material and lighting animation regression. Changes to some textures to faciliate string lights being in an off state without looking derp.
4 Years Ago
Inverted culling volume test to deal with the paper thin caboose wall light bleed WIP.
4 Years Ago
Fixed NeonSign material being blank. Optimized NeonSign texture sizes. Tweaked Caboose Graffiti to be cutout rendered instead of faded (necessary for lighting purposes)
4 Years Ago
Flame iteration & scene backup
4 Years Ago
Scene backup
4 Years Ago
Floating flame sequence to augment any base fire atlas.
4 Years Ago
Upwards pointing generic slightly rounded bottom flame atlas. (Hobo barrels)
4 Years Ago
Added soft blend to the Molotov ground fire, now that the shader bug has been sorted.
4 Years Ago
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4 Years Ago
BBQ deployed prefab updated with facelifted elements.
4 Years Ago
merge from main
4 Years Ago
Scene backup
4 Years Ago
Remaining BBQ FX stuff Iterated on the BBQ emissive texture
4 Years Ago
New BBQ FX & related meshes/mats
4 Years Ago
BBQ fire facelift & point-light-killing perf optimization WIP
4 Years Ago
Updated all candle statics to new FX too.
4 Years Ago
Updated Candle Sets to the new FX and facelifted their lighting.
4 Years Ago
mf main
4 Years Ago
Scene backup
4 Years Ago
Iterated on candle flame FX
4 Years Ago
Door mat fix
4 Years Ago
Safe (non-SF) ghost door material with edge highlight
4 Years Ago
Ghostly shader texture addition tweaks for later
4 Years Ago
Cherrypicked in the new Jack O Lantern and skull spike skins visual refresh and fx.
4 Years Ago
merge from portal fx
4 Years Ago
Removed shaderforge temporarily, because no need to merge it in here and now.
4 Years Ago
mf parent
4 Years Ago
Renamed the ancient and now unused ConstructionWireframe2 shader to Ghostly, and reworked it Meshes and materials for ghost door PortalArt prefab
4 Years Ago
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4 Years Ago
Merge from VFX. (Refreshes both Jacko lanterns, Tuna Can Lamps and Skull Fire Pit)
4 Years Ago
Scene backup
4 Years Ago
Fixed Jacko lanterns interior lights taking 58 minutes to reach full brightness
4 Years Ago
Temporarily reverted Additive HDR shader to earlier version for merge purposes
4 Years Ago
mf main