5,839 Commits over 3,837 Days - 0.06cph!
Fixed minor albedo brightness inconsistency between terrain rock splats and mesh rock materials
Tossed these into a bundle
Baked new road network down into mesh assets & applied to scene.
Final ore spawn topo masking
Going through the bug list
More topos. Buncha more fixes.
First batch of post-testing fixes
Road tunnel PHer colliders, layers, and into content bundle
Road tunnel placeholder material fixes.
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Added Bill's material setup script.
Remaining stuff for mergability
Organizing remaining statics WIP
Finished ruining my wrist by splatting around all the new roads.
More loot/trigger/miscfixes stuff
Water treatment plant final pass
Bunker textures/materials tweak -ezmeow
More general loot stuff WIP.
Better loot quality bias for stuff deep inside radtowns, vs stuff that is simply sitting on their surface.
Worked a few ultra rare elite crate spawns into relevant high risk places.