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5,839 Commits over 3,837 Days - 0.06cph!

4 Years Ago
Two new red keycard locations. Inner Site C keycarded.
4 Years Ago
Slightly lower saturation on FluorescentLightCold.mat
4 Years Ago
Site C lighting and minor layout tweaks
4 Years Ago
Fixed spotlight warm prefab actually having a cool light (?)
4 Years Ago
Scene backup & new light prefab
4 Years Ago
Glass mat change nudged back a bit
4 Years Ago
Cherrypicking AmbientLightLOD bugfix
4 Years Ago
Testing tad lower opacity on glass.mat for light/shadowing purposes
4 Years Ago
Lighting/monument things backup
4 Years Ago
Scene Backup / exterior lighting
4 Years Ago
Lighting & roadsides backup
4 Years Ago
Exterior lighting backup
4 Years Ago
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4 Years Ago
Removed built in water visibility trigger from sewer_drainwall_ pieces, for mappers
4 Years Ago
Hapis: Fixed falling through terrain and into the southern tunnel.
4 Years Ago
Fixed that one noob-swallowing terrain trigger near the convoy mine.
4 Years Ago
Enabled missing red keycard compound in the north
4 Years Ago
Fix for Hapius Military Tunnel CullVolume NRE
4 Years Ago
Hapis: Various LOD improvements, especially on key cliffs and landmarks. Too many other fixes to count (Thanks for all the bug reports!)
4 Years Ago
Added Airwolf back into Hapis Also beware Hapis dumpster divers: Junkyard piles are hella radioactive now. Buncha other tweaks.
4 Years Ago
Hapis river flows downstream again. Next-gen.
4 Years Ago
More topological improvements and minor fixes.
4 Years Ago
Fixed duplicated map label
4 Years Ago
More tweaks based on feedback (thanks for all the lists!)
4 Years Ago
Surgery on mil tuns to see if that fixes map crash
4 Years Ago
Fixed floating point issue with roads causing them to washboard Fixed some sewer entrances being cluttered with rocks
4 Years Ago
Praise the lord it runs again
4 Years Ago
Splat clearing texture bug fixery
4 Years Ago
Resurrected World Setup
4 Years Ago
More buglist & full bake with everything Miltuns enabled sans AI as a debug test
4 Years Ago
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4 Years Ago
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4 Years Ago
Another batch of Hapis fixes
4 Years Ago
Batch 2 of Hapis bugfixes. Added Phone Booth network to Hapis.
4 Years Ago
Hapis buglist part 1
4 Years Ago
Fixed fridge door magically opening and closing by itself in the lighthouses
4 Years Ago
Hapis: Fixed swimming under compound bridge Fixed a bunch of holes and one actual crater 55% less janky waterfall transparency Fixed offshore spawns creeping into the newly expanded coastline Fixed river topos
4 Years Ago
Nixed old floating desert foliage. (New desert cliffs coming soon) Fixed Compound Sentry Gun multispawns Possible fix for MilTun server crash
4 Years Ago
Further defined player spawn parameters so that you don't spawn on secondary islands, or where you need to run far to bypass cliffs
4 Years Ago
Disabled miltuns again for debug
4 Years Ago
Hapis: Fixed a bunch of procedural spawn issues, such as Field/Monument masks being blank
4 Years Ago
Fixed a hole in terrain
4 Years Ago
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4 Years Ago
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4 Years Ago
mf hapis2020_releasefixes
4 Years Ago
Another batch of fixes
4 Years Ago
More fixes. Mine_tnl_entrance trigger forced to exterior mode to prevent premature ambient dimming
4 Years Ago
Various fixes & improvements
4 Years Ago
Ton of accurate, respawning roadsigns added to the new Hapis road network. (Prefab stored for now.)
4 Years Ago
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