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6,842 Commits over 4,322 Days - 0.07cph!

3 Years Ago
Cauldron prefab setup & slight mat reflection tweaks on the cauldron itself.
3 Years Ago
Final polish and tweaks for the Cursed Cauldron refresh, after helpful feedback from Alex
3 Years Ago
mf main
3 Years Ago
Cauldron refresh
3 Years Ago
Scene backup. Cauldron refresh files.
3 Years Ago
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3 Years Ago
Fixed a world space orientation issue on the large furnace flames.
3 Years Ago
Merge from VFX (New Fireplace, Large Furnace, Campfire lighting & FX)
3 Years Ago
mf main
3 Years Ago
Merge fix for campfire as the folder moved.
3 Years Ago
Fixed merge issues with large furnace
3 Years Ago
Campfire & fireplace prefabs
3 Years Ago
mf main
3 Years Ago
Merge cleanup.
3 Years Ago
Polish & mat tweaks.
3 Years Ago
Refactored large furnace fx to faciliate both instant disable and particlesystemcontainer.stop New hurtzone if you're monkeying around on the large furnace Packed into prefab & cleanup Other mat tweaks.
3 Years Ago
Scene backup & mat tweaks
3 Years Ago
Finalish big furnace main effect. Cleaned up older working files. Moved all fire atlases and meshes to a central effects/fire folder for re-use. Scene backup.
4 Years Ago
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4 Years Ago
Atlas padding fixes Scene backup
4 Years Ago
New atlas renders for generic floating flame particles.
4 Years Ago
Iterating to reduce billboard effect
4 Years Ago
Large furnace main fire
4 Years Ago
New render sequence for flames on relatively flat surfaces. Scene backup & some mat tweaks.
4 Years Ago
Large furnace lighting array using cheaper narrow spot shadows instead of 360° point.
4 Years Ago
Scene backup
4 Years Ago
Big furnace WIP Fireplace vertex paint tweaks to fix artifacts from a specific angle
4 Years Ago
Speed & light iteration. Vertex color tweaks.
4 Years Ago
Final'ish fireplace fx/light revamp
4 Years Ago
Light animations & tweaks.
4 Years Ago
Motion vector atlas size optimization
4 Years Ago
Fireplace lighting setup & cleanup Fx iteration
4 Years Ago
Overlay mesh fixes
4 Years Ago
New sprite sheets & scene backup.
4 Years Ago
Bespoke mesh file for fireplace fx iteration Scene backup Some file renames/moves for consistency/organization
4 Years Ago
Asset farmed up all the other fire props. Campfire tweaks. Pfx scene backup.
4 Years Ago
Added a second small elevated unshadowed light to soften the campfire close proximity lighting LOD distance tweaks.
4 Years Ago
merge from main
4 Years Ago
...part 2
4 Years Ago
New flame scroller texture from scratch, because the old one was based on pixelated asset store sprite garbage Packaged new fire prefab into /effects2 Renames & cleanup part 1
4 Years Ago
Top down circle strafing fixes. Ember tweaks because ParticleSystemLOD does not support emission curves.
4 Years Ago
LightEx, LOD and pos wobble. Preliminary one shot flame extinguish fx.
4 Years Ago
Iterating top downs
4 Years Ago
Final'ish tweaks
4 Years Ago
Motion vector atlas optimization
4 Years Ago
Campfire atlas renders & scene backup
4 Years Ago
Campfire main effect (still needs a new atlas)
4 Years Ago
Pre-vertexpaint backup
4 Years Ago
mf particle shader upgrade
4 Years Ago
mf main