5,839 Commits over 3,837 Days - 0.06cph!
Loot/Trigger/Rad/etc pass backup.
Small terrain fixes.
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Big tunnel radtown revamp WIP
Fixed sticky gizmo on another bunker prefab
Deleted old tunnel2 (replaced by road tunnel)
Remaining things for the new northern mountain radtown.
Staircase900 terrain gizmo isn't sticky
Sign font texture tweaked so that it doesn't halo so much.
Added red sign font mat variant.
Gravel spec tweaks to better match roads.
Jumped a bunch of silly hoops to get the modular mine dirt grounds to match our biome tinted terrain dirt ground.
New hapis specific tarmac and road decal mats with biome tinting
Road network consistency fixes + related
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Remaining RT3 terrain topo
Recyclers to both fishing villages.
Terrain backup
Radtown3 terrain integration WIP
Satdish island tunnel revamp, loot and other fixes
Remaining SE splatting & height tweaks
Road tunnel entrance placeholder biome tinting
Coastline mini monument pass
Fixed troublesome Z spots in road network
Added biome tinting to road & tunnel network
Standalone Airwolf compound
New launch site finishing bits.
Nixed old one.
Remaining new compound setup
Nixed old one
Compound interactables improvements/cleanup WIP
Desert mini monuments pass
Loot & cover point pass
Terrain bug fixes
Miltun surroundings splats