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6,315 Commits over 4,049 Days - 0.06cph!

4 Years Ago
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4 Years Ago
Nixed particle plane collision not needed with the underwater masking. Forgot to add the headlight to SoloSub
4 Years Ago
Fixed window drop spray on the Duo sub
4 Years Ago
Solosub fx conversion Bubbles2 don't render above water
4 Years Ago
Temp file cleanup
4 Years Ago
Final underwater explosion & related
4 Years Ago
Underwater explosion WIP
4 Years Ago
Torpedo FX & related files. Added some more primitive meshes for general FX purposes.
4 Years Ago
Ambient underwater herring (needs underwater masking in the shader)
4 Years Ago
Fixed light offset fuckery in 2 and 3-way moonpools
4 Years Ago
Cleaned out the old fog fakery
4 Years Ago
Fixed unwanted haze inside underwater bases
4 Years Ago
Underwater lab glass with fake fog parameters. Slightly less base water wobble again.
4 Years Ago
Toned down base water wiggle a bit.
4 Years Ago
Disabled projectors on the moonpools for testing.
4 Years Ago
Underwater ambiance FX improvements. Diving googles use the TOD lit shader.
4 Years Ago
Brighter, slightly more turqoise underwater. Greater viewing distance underwater.
4 Years Ago
Layer shuffling to stop caustics leaking everywhere
4 Years Ago
Various water tweaks
4 Years Ago
The underwater surface plane responds to depth. The sky is no longer crystal clear at extreme depth.
4 Years Ago
Applied some WIP things to the moonpools. Window test 1 (sucks atm) Various mat changes
4 Years Ago
Buncha changes to facilitate the new underwater lighting plan (light extinction agnostic)
4 Years Ago
Temp working prefabs & ocean tweaks
4 Years Ago
Underwater plant texture spec changes for a more underwatery look Preliminary ocean depth darkening parameters & related materials Water goggles post fx (not implemented yet)
4 Years Ago
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4 Years Ago
Procmap underwater fix
4 Years Ago
Procedural Map Underwater scene
4 Years Ago
Reworked lighting in all train tunnel entrance bunker modules to fix wall bleed and other issues
4 Years Ago
Underwater lab lighting/post working files
4 Years Ago
Master effects prefab for DuoSub Functional sonar blip effect for angle/distance params
4 Years Ago
Sub fx file organization
4 Years Ago
Further improvements for the hurt filter
4 Years Ago
fx scene sub stuff
4 Years Ago
Larger, milder noise for the radiation effect until we get the proper noise effect in. Various tweaks to arid & temp biome grading for blue cast mitigation in the shade. Small sky dome tweaks for the above.
4 Years Ago
Hurt overlay vignette fix
4 Years Ago
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4 Years Ago
Possible fix for the hurt overlay being excessively blinding at certain facing and lighting conditions
4 Years Ago
Fixed crazy massive bug with the wire tool texture
4 Years Ago
Basic neutral post profile for use in underground areas with the new stack
4 Years Ago
Slightly milder color temp gradiation across biomes
4 Years Ago
NVG fixes
4 Years Ago
Damage states WIP
4 Years Ago
Unique flare mat for the lasers too.
4 Years Ago
Wall laser uses its own mats exclusively, instead of sharing some with the weapon addons. Various texture optimizations. Laser destination point lights hover slightly above the surface for better shading. Tweaked laser colors for better consistency with other props.
4 Years Ago
Less hazyness in clear weather.
4 Years Ago
8 different gradient patterns for discofloor
4 Years Ago
Texture optimizations Bunch of tiny tweaks on floor, ball and laser
4 Years Ago
Laser iteration WIP
4 Years Ago
Ball tweaks. Floor lighting setup remade. Cheaper, less leaky.
4 Years Ago
Parameters for refactored soundlight