6,251 Commits over 4,414 Days - 0.06cph!
cliff collapses & NE splatting
East and south coastline splatting & related sculpts
East river fixes for new splats
SE ready for final sculpts
SE roadside features / backup
Remaining SE big features
Back on Hapis. Final inland cliffing south of Site-B, WIP
VertexLitBlendedCustom shader soft&near blending not capped at 3.
Splatted some dirt onto the test map
Pass on snowmobile secondary surfaces fx (custom snowmobile position fixes pending)
Use bespoke dirt FX for snowmobiles instead of generic wheeled vehicle.
Fixing all the snowmobile FX that got broken in some prior commit, part 1
Temp building exposure post file for later
Shifted some render queues around slightly to hopefully end up with fewer transparency sorting issues.
Headlight element from parent snowmobile prefab defaults to disabled on the custom one.
Fixed Tomaha headlight mesh sometimes not being visible.
Recovered skiVisualAdjust & skiVisualMaxExtension parameter changes that snuck into the old headlight movement commit.
Revert headlight movement.
Restored the proper Tomaha head and taillight setup that got reverted back to the old buggy state at some point.
Fixed wind turbine light flare issue
Added research base localized effects for buildings + s2p
Fixed FX positioning on the homemade snowmobile.
More surface material FX into snowmobileBase (WIP)
Nixed the asphalt spin because the car fx doesn't fit it
Ski sparks on asphalt 1/2
Snowmobile FX on snow WIP