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5,839 Commits over 3,837 Days - 0.06cph!

4 Years Ago
Site B stuff
4 Years Ago
4 Years Ago
Textures/mats for unique site B underground look
4 Years Ago
Fixed all broken Site B prefabs
4 Years Ago
Area around radtown3 and along new northern mountain road. Road barriers and relevant signs in a few areas. Site A checkpoint.
4 Years Ago
Bespoke radtown3 refresh with new layout and no broken prefab links
4 Years Ago
Radtown 3 replacement/fix checkpoint
4 Years Ago
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4 Years Ago
Killed more OP caves
4 Years Ago
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4 Years Ago
Fixed mine_tnl_collapse.FBX having bad normals, causing it to be shaded differently than the other mine pieces.
4 Years Ago
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4 Years Ago
Splat backup
4 Years Ago
Splatting NE, WIP
4 Years Ago
pre northeast splat checkpoint
4 Years Ago
4 Years Ago
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4 Years Ago
MErge from main
4 Years Ago
Site A bunkers & sewers and more.
4 Years Ago
Lighthouse 2 & surroundings rework
4 Years Ago
Pre-splat
4 Years Ago
Pre-erosion test backup
4 Years Ago
New open plains area WIP
4 Years Ago
More northeast
4 Years Ago
Road network temp files
4 Years Ago
4 Years Ago
South plains
4 Years Ago
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4 Years Ago
Remaining site A refresh
4 Years Ago
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4 Years Ago
More Site A & surrounding areas
4 Years Ago
Site A area terrain iteration & broken prefab cleanup WIP
4 Years Ago
4 Years Ago
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4 Years Ago
Fixed more prefab unlinked radtowns
4 Years Ago
4 Years Ago
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4 Years Ago
Western side WIP
4 Years Ago
4 Years Ago
Northwest refinement WIP
4 Years Ago
Bespoke dressing for new junkyard
4 Years Ago
Finished northwest terrain
4 Years Ago
Junkyard area. Base height fix.
4 Years Ago
Backup (broken base height)
4 Years Ago
Junkyard WIP Junkyard Mounds material uses specular shader instead of metallic. (Was being fed spec textures, and had inconsistent spec with terrain)
4 Years Ago
Junkyard v2 & broken prefab fixes. WIP.
4 Years Ago
Icebergs & loot spawners along new north coast.
4 Years Ago
Approximate North<->Launch Site road tunnel blockout, pending final pieces.
4 Years Ago
merge from Workcart
4 Years Ago