6,315 Commits over 4,049 Days - 0.06cph!
Low oxygen full screen effect
Sculpts around new cliffs
Mid area progress.
Hapis specific mat fix.
Shifted snow biome boundaries further north away from new desert
Splat cleanup facing new desert
South into mountains transition area WIP
Compound & river area WIP
Hapis south progress/backup.
Minor light intensity tweak on underwater explosion fx.
Added submarine interior env quality parameters
Same treatment for Solo sub
Fixed some duosub cabin lights being in the wrong group and thus disabled.
Darker indirect lighting inside duosub.
Additional shadow helper rendered while inside the duosub.
Toned down the overwhelming barrage of water droplets hitting the submarine windshields
Fixed surface explosion pinkishness from material not being assigned.
Fixed pink surface splash
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Blood water fx tweaks.
Only renders underwater.
Submarine headlight flare & volumetric improvements
Submarine headlight parameter tweaks
Nixed some unused params from profile
Post profile to use within submarines
Temporarily disabled window film effect because submarine rotation breaks the subemitter chain for some unknown reason
That one laptop monitor no longer 9999 NITS HDR
More surface splash & related files
Water surface effect for underwater explosions WIP
Fixed mask test on bubbles so they get properly hidden above water
Very slightly increased water surface transparency
Fixed ocean surface being so awfully transparent
Depth curve adjustment to darken shallows a bit.
Greenscreen fishy fish setup for Lewis
Torpedo texturte/mat optimization