6,455 Commits over 4,110 Days - 0.07cph!
Road normal/tangent tweaks to mitigate an intersection issue. (temp fix)
Fix for revertion bullshit in northern terrain data
Most remaining east inland cliffing
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More inland cliff replacements
East sculpts for new cliffs
North east cliffing and cleanup of old inland splats
Site C area progress backup
West+north road splatting
Final'ish northern height & bake
North side road fixes along new cliffs & bake
Temporarily converted all arctic biome into tundra until the bug is fixed, so that splatting can continue.
Subtracted a couple of shader file changes because of bug.
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Added an interior effect to the breakdown FX prefab, to explain the lore behind the suddenly vanishing targeting module.
Fixed the MLRS rear camera screen not rendering the entire post and grading properly.
Fixed rear camera screen not casting light at the player using it.
Other small fixes.
MLRS screen shutdown FX (needs that special trigger)
MLRS rocket trail doesn't insta destruct with the projectile.
Other small iterations.
GPU instancing on MLRS mats
When disabled, MLRS screens turn into blank glass screens instead of metal
EnvVolume trigger inside the MLRS cabin, for dimmer ambient light
MLRS UI frame tinted slightly red so that it fits better with the lit 3d model
Size polish on the UI canvas
Trigger fixes.
Applied cabin prefab to MLRS
MLRS interior prefab with trigger states
Fixed MLRS breakdown FX not properly cycling back on after you've gone far away
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MLRS lighting setup prefab pending final cabin model pass.
MLRS rear camera screen material & post profile
Play-on-show off on rocket launch cycle LOD
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Animated lighting for MLRS breakdown state.