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6,315 Commits over 4,049 Days - 0.06cph!

4 Years Ago
Low oxygen full screen effect
4 Years Ago
West>Mid passage
4 Years Ago
Sculpts around new cliffs
4 Years Ago
West > mid road area
4 Years Ago
Little bit more
4 Years Ago
Mid area progress. Hapis specific mat fix.
4 Years Ago
Start of inner areas
4 Years Ago
Scene backup
4 Years Ago
Southern mid spawns
4 Years Ago
Shifted snow biome boundaries further north away from new desert
4 Years Ago
Splat cleanup facing new desert
4 Years Ago
South into mountains transition area WIP
4 Years Ago
Desert spawns/sculpts
4 Years Ago
more desert spawns
4 Years Ago
More terrain
4 Years Ago
Terrain backup
4 Years Ago
More desert area
4 Years Ago
Compound & river area WIP
4 Years Ago
South river area
4 Years Ago
Hapis south progress/backup.
4 Years Ago
4 Years Ago
Sub ambiance +10%
4 Years Ago
Minor light intensity tweak on underwater explosion fx.
4 Years Ago
Added submarine interior env quality parameters
4 Years Ago
Same treatment for Solo sub
4 Years Ago
Fixed some duosub cabin lights being in the wrong group and thus disabled. Darker indirect lighting inside duosub. Additional shadow helper rendered while inside the duosub.
4 Years Ago
Toned down the overwhelming barrage of water droplets hitting the submarine windshields
4 Years Ago
Fixed surface explosion pinkishness from material not being assigned.
4 Years Ago
Naming consistency fix.
4 Years Ago
Missing file.
4 Years Ago
Fixed pink surface splash
4 Years Ago
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4 Years Ago
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4 Years Ago
Blood water fx tweaks. Only renders underwater.
4 Years Ago
Submarine headlight flare & volumetric improvements
4 Years Ago
Submarine headlight parameter tweaks
4 Years Ago
Nixed some unused params from profile
4 Years Ago
Post profile to use within submarines
4 Years Ago
Torpedo trail tweaks
4 Years Ago
Temporarily disabled window film effect because submarine rotation breaks the subemitter chain for some unknown reason
4 Years Ago
That one laptop monitor no longer 9999 NITS HDR
4 Years Ago
More surface splash & related files
4 Years Ago
Water surface effect for underwater explosions WIP
4 Years Ago
Fixed mask test on bubbles so they get properly hidden above water
4 Years Ago
Very slightly increased water surface transparency
4 Years Ago
Fixed ocean surface being so awfully transparent
4 Years Ago
Depth curve adjustment to darken shallows a bit.
4 Years Ago
Greenscreen fishy fish setup for Lewis
4 Years Ago
Torpedo thrust fx
4 Years Ago
Torpedo texturte/mat optimization