6,251 Commits over 4,414 Days - 0.06cph!
Better lit snow kickback fx material files.
Retroactively applied to cars too.
Added snow on terrain for testing
Optimization pass on all snowmobile textures & mats
Remaining sculpts for south secondary islands
Remaining sculpts on big south island
Little bit more scene stuff
1.1 blend factor didn't save properly on some materials
Fixed cliff/formation materials having all kinds of different shore wetness falloff settings, and instead made them all be consistent with the terrain settings
no_terrain cliff material variants for special purpose use
Starting to smell the end of this desert madness
Fixing west desert edge WIP
Finished base splatting new desert sans that small west corner which is shit and needs a tweak
Better desert splat technique
Compound area splatting & related
Oasis splatting checkpoint
Remaining sculpts for new cliffs south of LS
Road z fixes
Terrain sculpts east of LS
Small Santa FX facelift
Cheaper terrain spotlight on Santa, and better coverage on his own keylights. No black spots.
Functional, but pre-polish.
pre-slow falling change checkpoint