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5,839 Commits over 3,837 Days - 0.06cph!

4 Years Ago
Weather profiles (WIP) Tweaked base sky twilight cloud color to be slightly less orange Sun mesh brightness up a bit for fog compatibility
4 Years Ago
Stormy rain offset through walls bug fix.
4 Years Ago
Tweaks to night cloud & fog density. Disabled two of the tiny billboarded clouds because their density is most whack in certain scenarios.
4 Years Ago
Better stormy rain. Slight emission offset to compensate for horizontal movements
4 Years Ago
Stormy rain params. Stripped noise generation out of rain for emitter perf.
4 Years Ago
Rain tweaks
4 Years Ago
Merge from weather2
4 Years Ago
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4 Years Ago
L2 Lightning & snowfall iteration
4 Years Ago
L1 lightning parameters
4 Years Ago
Reworked lightning generation. Larger baseline radius, more accurate directional consistsency for lights vs vfx Fixed missing initial velocity on rainfall Tweaks to rain impacts Changes to level 3 lightning light flashes, (1 and 2 pending)
4 Years Ago
4 Years Ago
This was supposed to be commited
4 Years Ago
Remaining new south-west & coastal road, fishing village.
4 Years Ago
Splats & stuff backup
4 Years Ago
New SW almost finished
4 Years Ago
New southwest road & coast
4 Years Ago
4 Years Ago
Terrain mods around new road network WIP
4 Years Ago
4 Years Ago
Terrain backup
4 Years Ago
Full new road network
4 Years Ago
Progress
4 Years Ago
Progress
4 Years Ago
Road network & launch site improvements WIP
4 Years Ago
Backup/Pre-road network overhaul checkpoint
4 Years Ago
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4 Years Ago
Fixed cliff normals Removed broken light fixtures Cleaned up various things, objects floating in space etc Timber mine material fixes
4 Years Ago
Finished organizing Hapis hierarchy. Various nesting performance optimziations. Bunch of general tidying.
4 Years Ago
Organizing hierarchy & collapsing where possible for better performance. Mega cleanup of obsolete clutter & broken prefabs. Various other improvements.
4 Years Ago
File cleanup
4 Years Ago
Merge from main
4 Years Ago
Particle scene
4 Years Ago
Fixed weird splash sub-particle count spikes on rain.
4 Years Ago
Missing mat
4 Years Ago
Clouds cover auroras now + other smaller iterations
4 Years Ago
mf main
4 Years Ago
Final aurora RC prefab
4 Years Ago
Aurora iteration & file cleanup.
4 Years Ago
Missing file.
4 Years Ago
Networkable lightning system prefabs. Cleanup.
4 Years Ago
Refactored horizon lightning spawners to be network/position friendly instead of just client RNG seeded Manual LightEX entity for lightning events because Unity doesn't let you orient particle lights independently, groan
4 Years Ago
merge from main
4 Years Ago
Working lightning storm horizon system & prefab
4 Years Ago
Shuriken system for horizon lightning storms WIP
4 Years Ago
Various perf optimizations. Better emission shape for cam tracking. Small effect iterations. Packed rain & snow into code prefabs.
4 Years Ago
Snow/Rain/Lightning/Aurora groups Cleaned up temp file clutter Some renames for naming consistency
4 Years Ago
Missing files apparently.
4 Years Ago
Cleanup.
4 Years Ago
Weather effect iterations. Smarter rain volume. Early snow. Aurora files.