5,839 Commits over 3,837 Days - 0.06cph!
Weather profiles (WIP)
Tweaked base sky twilight cloud color to be slightly less orange
Sun mesh brightness up a bit for fog compatibility
Stormy rain offset through walls bug fix.
Tweaks to night cloud & fog density.
Disabled two of the tiny billboarded clouds because their density is most whack in certain scenarios.
Better stormy rain. Slight emission offset to compensate for horizontal movements
Stormy rain params.
Stripped noise generation out of rain for emitter perf.
L2 Lightning & snowfall iteration
Reworked lightning generation. Larger baseline radius, more accurate directional consistsency for lights vs vfx
Fixed missing initial velocity on rainfall
Tweaks to rain impacts
Changes to level 3 lightning light flashes, (1 and 2 pending)
This was supposed to be commited
Remaining new south-west & coastal road, fishing village.
New southwest road & coast
Terrain mods around new road network WIP
Road network & launch site improvements WIP
Backup/Pre-road network overhaul checkpoint
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Fixed cliff normals
Removed broken light fixtures
Cleaned up various things, objects floating in space etc
Timber mine material fixes
Finished organizing Hapis hierarchy.
Various nesting performance optimziations.
Bunch of general tidying.
Organizing hierarchy & collapsing where possible for better performance.
Mega cleanup of obsolete clutter & broken prefabs.
Various other improvements.
Fixed weird splash sub-particle count spikes on rain.
Clouds cover auroras now + other smaller iterations
Aurora iteration & file cleanup.
Networkable lightning system prefabs.
Cleanup.
Refactored horizon lightning spawners to be network/position friendly instead of just client RNG seeded
Manual LightEX entity for lightning events because Unity doesn't let you orient particle lights independently, groan
Working lightning storm horizon system & prefab
Shuriken system for horizon lightning storms WIP
Various perf optimizations.
Better emission shape for cam tracking.
Small effect iterations.
Packed rain & snow into code prefabs.
Snow/Rain/Lightning/Aurora groups
Cleaned up temp file clutter
Some renames for naming consistency
Missing files apparently.
Weather effect iterations.
Smarter rain volume.
Early snow.
Aurora files.