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6,455 Commits over 4,110 Days - 0.07cph!

4 Years Ago
merge from parent
4 Years Ago
Scene backup
4 Years Ago
Scene backup
4 Years Ago
More north
4 Years Ago
4 Years Ago
More north
4 Years Ago
North backup
4 Years Ago
More coastline / Backup.
4 Years Ago
mf parent
4 Years Ago
East side
4 Years Ago
Conversion progress
4 Years Ago
Hapis scene backup
4 Years Ago
Scene backup
4 Years Ago
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4 Years Ago
Baseline
4 Years Ago
Hapis: Fixed wrong layer on some cliffs and sloped sewer walls. Removed that one broken road mini-monument that came back from the dead. Fixed wrong offset on gambling wheel chair triggers. Adjusted the NoBuild zone for the eastern lighthouse to encapsulate the parking area as well.
4 Years Ago
Fixed some floating ceiling lights caused by a small dimension mismatch between LOD meshes
4 Years Ago
Fixed light position offset in Bandit Town + s2p
4 Years Ago
mf main
4 Years Ago
Added a gambling den with poker tables & a market to the Hapis Compound
4 Years Ago
Fixed the disabled mini-monuments.
4 Years Ago
More Physmat impacts & HDRP conversions. PFX scene backup.
4 Years Ago
merge from card games (light fixtures & related files)
4 Years Ago
Bandit town gambling lighting update + s2p
4 Years Ago
Gambling light cord mesh is standalone, for variable length scaling.
4 Years Ago
Gambling light prefab setup, effects & color variant.
4 Years Ago
Gambling light texture & material improvements. Optimized size & compression. Marked some _unused that aren't worth the memory usage atm.
4 Years Ago
mfmain
4 Years Ago
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4 Years Ago
Merge from Hapis_2021
4 Years Ago
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4 Years Ago
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4 Years Ago
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4 Years Ago
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4 Years Ago
Vertical offset on emitter
4 Years Ago
L/R directional bird emitter
4 Years Ago
Reworked the flipbook so that the bird doesn't jerk back and forth
4 Years Ago
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4 Years Ago
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4 Years Ago
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4 Years Ago
Glass & concrete impacts
4 Years Ago
4 Years Ago
Weapon impact & explosion stuff WIP
4 Years Ago
Physics material farm
4 Years Ago
More files from HDRP. Sorting & material fixes WIP.
4 Years Ago
Backporting new effects from HDRP - WIP
4 Years Ago
Train friction sparks FX into a basic prefab until we implement it.
4 Years Ago
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4 Years Ago
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