6,455 Commits over 4,110 Days - 0.07cph!
Crane LOD distance tweaks.
Fixed on/off states for new lightgroups
Magnetcrane flare changes
Fixed it better with particle play/stop instead of gameobject sillyness
Fixed the magnetcrane exhaust bind
Magnetcrane: Disabled the always-on reversing light for now
Applied light prefabs to Crane, and broke its exhaust effect binding
Fixed refract mat having a yellow tint
Testing 3001 render queue on magnet crane greenhouse glass, might(!) work better
PFX scene file
PFX scene.
Crane Lightgroups & FX prefabs.
Pre SW mountain fuckery backup
SE cleared for desert revamp
Remaining megacliff region
Making a gigantic mega-cliff sounded like a good idea at the time.