6,035 Commits over 3,929 Days - 0.06cph!
Terrain around new ice lakes
North WIP & working in the ice lakes
Northern face sculpting & cliffing.
Material consistency improvements.
Rerouted and connected together the two northern roads, around the mountain.
Re-splatted highlands (2/2)
Re-splatted highlands (1/2)
Rainbow grid jitter mitigation & better horizon fading
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Final bespoke sculpting & cliffing around launch site
Fixed albedo inconsistency between rock and cliff materials
Scene backup
Hapis-specific terrain material for proper blending independent of procmap's algorithm.
Fixed inconsistencies in cliff rock specularity.
Bespoke launch site surroundings.
Scene backup.
Added snow variant of the coal piles.
Reshaped entire mid mountain area
Diversity pass on weather profiles.
Rainbow prefab application.
Final rainbow effect & files
Climate weather chance params.
RainFoggy/RainClear reworked into RainHeavy/RainMild
Removed noise generator from old snow for perf.
Nixed X offset on snow emission
Rain impact improvements.
More voluptous mild snowfall.
Snowflakes stop rotating on impact.
Lightning cloud highlight texture set to high quality.
Fog multiplier in climate.prefab
Weather profiles (WIP)
Tweaked base sky twilight cloud color to be slightly less orange
Sun mesh brightness up a bit for fog compatibility
Stormy rain offset through walls bug fix.
Tweaks to night cloud & fog density.
Disabled two of the tiny billboarded clouds because their density is most whack in certain scenarios.
Better stormy rain. Slight emission offset to compensate for horizontal movements