6,455 Commits over 4,110 Days - 0.07cph!
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Fixed the borked post exposure on biome profiles.
Few other related tweaks.
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NVG iteration, for a more Lo-Fi effect
CCTV effect for new post stack
Cleanup & organization.
Nixed soft camera frustum blend on that smoke mat.
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Night vision goggle post effects
Small exposure speed tweaks on main_base
New grading profiles for each biome.
Remaining full screen effects sans NVG pending blend features
Partial night vision effect, pending additional features
New cold, hot, hurt, and radiation screen effects
Hurt blood texture is properly red instead of pinkish red(?)
Daytime brightness tweaks
Baseline env changes with the new post stack
Sub exterior effects & organized the hierarchies
Nixed legacy self illumination on some splash/mist mats
pfx scene backup
More sub effects & related files
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effects scene backup & related new files
fixed gauge needle AO shadow being baked onto the dial face
added instrument panel emissive texture
other minor sub texture tweaks
Dashboard functions and interior WIP
FX scene backup & related files.
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Desert region around new Dome
Remaining coastline blocks
Added sphere tank monument