6,456 Commits over 4,110 Days - 0.07cph!
More loot/trigger/miscfixes stuff
Water treatment plant final pass
Bunker textures/materials tweak -ezmeow
More general loot stuff WIP.
Better loot quality bias for stuff deep inside radtowns, vs stuff that is simply sitting on their surface.
Worked a few ultra rare elite crate spawns into relevant high risk places.
Loot/Trigger/Rad/etc pass backup.
Small terrain fixes.
▍▋▋█/▍▉█▆/▊▊▌▇ ▅▊▇ ▅▅▉ ▅▍█ ▋▆▅▍ ▉▊▉▇▄▊ (▋▍▊ ▊▆▅▆ ▊)
▌▌▍▊▋▍▇▊▆ ▋▍▆▉ ▉█▇▌▌▇█ ▌▅▊▋ ▇▅█▋▍▆▊ ▊▅ ▍▅▄▌▌▄▆▍▄▋/▌▊▋▆▍
Big tunnel radtown revamp WIP
Fixed sticky gizmo on another bunker prefab
Deleted old tunnel2 (replaced by road tunnel)
Remaining things for the new northern mountain radtown.
Staircase900 terrain gizmo isn't sticky
Sign font texture tweaked so that it doesn't halo so much.
Added red sign font mat variant.
Gravel spec tweaks to better match roads.
Jumped a bunch of silly hoops to get the modular mine dirt grounds to match our biome tinted terrain dirt ground.
New hapis specific tarmac and road decal mats with biome tinting
Road network consistency fixes + related
▌▍▅▇▍ ▉▊▉▌▉ ▉▌▇▊▊▌▇▉▆█▄▇▆▇▄▌▉▉ ▋▌█▄█ ▌▌▅▇
Remaining RT3 terrain topo
Recyclers to both fishing villages.
Terrain backup
Radtown3 terrain integration WIP