6,252 Commits over 4,414 Days - 0.06cph!
mf hapis2020_releasefixes
More fixes.
Mine_tnl_entrance trigger forced to exterior mode to prevent premature ambient dimming
Various fixes & improvements
Ton of accurate, respawning roadsigns added to the new Hapis road network. (Prefab stored for now.)
Fixed minor albedo brightness inconsistency between terrain rock splats and mesh rock materials
Tossed these into a bundle
Baked new road network down into mesh assets & applied to scene.
Final ore spawn topo masking
Going through the bug list
More topos. Buncha more fixes.
First batch of post-testing fixes
Road tunnel PHer colliders, layers, and into content bundle
Road tunnel placeholder material fixes.
Added Bill's material setup script.
Remaining stuff for mergability
Organizing remaining statics WIP
Finished ruining my wrist by splatting around all the new roads.
More loot/trigger/miscfixes stuff
Water treatment plant final pass
Bunker textures/materials tweak -ezmeow
More general loot stuff WIP.
Better loot quality bias for stuff deep inside radtowns, vs stuff that is simply sitting on their surface.
Worked a few ultra rare elite crate spawns into relevant high risk places.
Loot/Trigger/Rad/etc pass backup.
Small terrain fixes.
Big tunnel radtown revamp WIP