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6,777 Commits over 4,294 Days - 0.07cph!

4 Years Ago
South river area
4 Years Ago
Hapis south progress/backup.
4 Years Ago
5 Years Ago
Sub ambiance +10%
5 Years Ago
Minor light intensity tweak on underwater explosion fx.
5 Years Ago
Added submarine interior env quality parameters
5 Years Ago
Same treatment for Solo sub
5 Years Ago
Fixed some duosub cabin lights being in the wrong group and thus disabled. Darker indirect lighting inside duosub. Additional shadow helper rendered while inside the duosub.
5 Years Ago
Toned down the overwhelming barrage of water droplets hitting the submarine windshields
5 Years Ago
Fixed surface explosion pinkishness from material not being assigned.
5 Years Ago
Naming consistency fix.
5 Years Ago
Missing file.
5 Years Ago
Fixed pink surface splash
5 Years Ago
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5 Years Ago
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5 Years Ago
Blood water fx tweaks. Only renders underwater.
5 Years Ago
Submarine headlight flare & volumetric improvements
5 Years Ago
Submarine headlight parameter tweaks
5 Years Ago
Nixed some unused params from profile
5 Years Ago
Post profile to use within submarines
5 Years Ago
Torpedo trail tweaks
5 Years Ago
Temporarily disabled window film effect because submarine rotation breaks the subemitter chain for some unknown reason
5 Years Ago
That one laptop monitor no longer 9999 NITS HDR
5 Years Ago
More surface splash & related files
5 Years Ago
Water surface effect for underwater explosions WIP
5 Years Ago
Fixed mask test on bubbles so they get properly hidden above water
5 Years Ago
Very slightly increased water surface transparency
5 Years Ago
Fixed ocean surface being so awfully transparent
5 Years Ago
Depth curve adjustment to darken shallows a bit.
5 Years Ago
Greenscreen fishy fish setup for Lewis
5 Years Ago
Torpedo thrust fx
5 Years Ago
Torpedo texturte/mat optimization
5 Years Ago
Nixed particle plane collision not needed with the underwater masking. Forgot to add the headlight to SoloSub
5 Years Ago
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5 Years Ago
Fixed window drop spray on the Duo sub
5 Years Ago
Solosub fx conversion Bubbles2 don't render above water
5 Years Ago
Final underwater explosion & related
5 Years Ago
Temp file cleanup
5 Years Ago
Underwater explosion WIP
5 Years Ago
Torpedo FX & related files. Added some more primitive meshes for general FX purposes.
5 Years Ago
Ambient underwater herring (needs underwater masking in the shader)
5 Years Ago
Fixed light offset fuckery in 2 and 3-way moonpools
5 Years Ago
Cleaned out the old fog fakery
5 Years Ago
Fixed unwanted haze inside underwater bases
5 Years Ago
Underwater lab glass with fake fog parameters. Slightly less base water wobble again.
5 Years Ago
Toned down base water wiggle a bit.
5 Years Ago
Disabled projectors on the moonpools for testing.
5 Years Ago
Underwater ambiance FX improvements. Diving googles use the TOD lit shader.
5 Years Ago
Brighter, slightly more turqoise underwater. Greater viewing distance underwater.
5 Years Ago
Layer shuffling to stop caustics leaking everywhere