5,839 Commits over 3,837 Days - 0.06cph!
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Various VFX & file cleanup.
Hierarchy organisation & naming
Only render 1 level at at time in the big offices.
Culling zones for office interiors
Office props into cull groups.
Backup.
Wall2 lamp prefab flare fixed.
Launch site big office group
Scene backup.
Updated some lights w/ the flare update
Scene backup
Bunker profile tweak
Launch site iteration & cullgroup WIP
Pre-volume culling test backup
Scene backup.
HoboBarrel static & alwaysOn variant prefab cleanup
Launch site merge fix + iteration wip
Also unsaved stuff apparently
Junkyard iteration + merge prefab
Optimized ice sheet texture sizes.
Diffusion profile variants of LitBase & LitBlend4Way
Diffusion profile for ice
Icebergs & sheets converted + scene
Ice lakes 1-4 scenes converted.
snow_balls material uses hdrp translucency.
Better volumes & minor iterations for Harbor 1 & 2 + s2p
Remaining Harbor 2 + s2p + merge prefab
Recovered charcoal_refinery
Recovered small_refinery_static changes.
Harbor 2 WIP.