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6,712 Commits over 4,232 Days - 0.07cph!

5 Years Ago
Baseline env changes with the new post stack
5 Years Ago
Sub exterior effects & organized the hierarchies Nixed legacy self illumination on some splash/mist mats pfx scene backup
5 Years Ago
More sub effects & related files
5 Years Ago
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5 Years Ago
effects scene backup & related new files fixed gauge needle AO shadow being baked onto the dial face added instrument panel emissive texture other minor sub texture tweaks
5 Years Ago
Dashboard functions and interior WIP
5 Years Ago
FX scene backup & related files.
5 Years Ago
Desert spawns
5 Years Ago
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5 Years Ago
5 Years Ago
Canyon area
5 Years Ago
North of dome
5 Years Ago
Desert region around new Dome
5 Years Ago
Dome surroundings
5 Years Ago
More desert landscaping
5 Years Ago
Terrain backup
5 Years Ago
Remaining coastline blocks
5 Years Ago
5 Years Ago
South progress
5 Years Ago
Desert progress
5 Years Ago
5 Years Ago
Added sphere tank monument
5 Years Ago
Remaining west mesa area
5 Years Ago
5 Years Ago
South terrain
5 Years Ago
Even more mesas
5 Years Ago
'mo mesas
5 Years Ago
Desert WIP
5 Years Ago
Pre-terrain mould test
5 Years Ago
Mesa area
5 Years Ago
Crane LOD distance tweaks.
5 Years Ago
Fixed on/off states for new lightgroups
5 Years Ago
Magnetcrane flare changes
5 Years Ago
Fixed it better with particle play/stop instead of gameobject sillyness
5 Years Ago
Fixed the magnetcrane exhaust bind
5 Years Ago
Magnetcrane: Disabled the always-on reversing light for now
5 Years Ago
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5 Years Ago
Applied light prefabs to Crane, and broke its exhaust effect binding Fixed refract mat having a yellow tint Testing 3001 render queue on magnet crane greenhouse glass, might(!) work better PFX scene file
5 Years Ago
PFX scene. Crane Lightgroups & FX prefabs.
5 Years Ago
5 Years Ago
5 Years Ago
Mesas backup
5 Years Ago
Desert stuff
5 Years Ago
Pre SW mountain fuckery backup
5 Years Ago
south shore
5 Years Ago
Pre-sandcreep backup
5 Years Ago
South island cluster
5 Years Ago
5 Years Ago
Desert/backup