6,712 Commits over 4,232 Days - 0.07cph!
Going through the bug list
More topos. Buncha more fixes.
First batch of post-testing fixes
Road tunnel PHer colliders, layers, and into content bundle
Road tunnel placeholder material fixes.
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Added Bill's material setup script.
Remaining stuff for mergability
Organizing remaining statics WIP
Finished ruining my wrist by splatting around all the new roads.
More loot/trigger/miscfixes stuff
Water treatment plant final pass
Bunker textures/materials tweak -ezmeow
More general loot stuff WIP.
Better loot quality bias for stuff deep inside radtowns, vs stuff that is simply sitting on their surface.
Worked a few ultra rare elite crate spawns into relevant high risk places.
Loot/Trigger/Rad/etc pass backup.
Small terrain fixes.
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Big tunnel radtown revamp WIP
Fixed sticky gizmo on another bunker prefab
Deleted old tunnel2 (replaced by road tunnel)