5,357 Commits over 3,623 Days - 0.06cph!
Glowworms more focused around tunnels to highlight navigation paths.
Split the 3 cave wings up into groups for culling.
Cave wing pre-split backup
Additional exterior dressing.
Cloning vat fx mat uses a new fresnel feature.
Cleaned redundant files.
Snowball has subsurface scattering and uses half the texture memory.
Fixed remaining issues.
S2P. Merge candidate.
Windmill electric FX
Better lantern glow
Lantern sound is tiny instead of small
Some bounce improvements
Hobobarrels tweaked for fog
Fixed some duplicate/wrong scripts
Wall cabin lanterns not supersized
Scene2prefab
Remaining cabins.
Optimization pass.
Scene.
Converted expensive point light shadows into spots on the walkway lanterns.
Fog revamp.
Scene backup.
Prefabs.
Scene backup.
Related prefab changes.
Compound lighting turns off properly during daytime.
Compound s2p.