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5,357 Commits over 3,623 Days - 0.06cph!

5 Years Ago
Scene backup
5 Years Ago
Glowworms more focused around tunnels to highlight navigation paths.
5 Years Ago
5 Years Ago
Cleared the buglist.
5 Years Ago
Backup
5 Years Ago
Split the 3 cave wings up into groups for culling.
5 Years Ago
Cave wing pre-split backup
5 Years Ago
Backup
5 Years Ago
Almost...
5 Years Ago
Backup
5 Years Ago
Backup
5 Years Ago
Fix list.
5 Years Ago
Backup
5 Years Ago
Backup
5 Years Ago
Backup
5 Years Ago
Backup
5 Years Ago
Progress
5 Years Ago
Backup
5 Years Ago
Merge from bandit
5 Years Ago
Backup
5 Years Ago
Additional exterior dressing.
5 Years Ago
Backup
5 Years Ago
Cleaned old lighting.
5 Years Ago
Started
5 Years Ago
Cloning vat fx mat uses a new fresnel feature. Cleaned redundant files.
5 Years Ago
Snowball has subsurface scattering and uses half the texture memory.
5 Years Ago
Light prefab fix.
5 Years Ago
Puzzle fusebox vfx.
5 Years Ago
Fixed remaining issues. S2P. Merge candidate.
5 Years Ago
Windmill electric FX Better lantern glow Lantern sound is tiny instead of small Some bounce improvements Hobobarrels tweaked for fog Fixed some duplicate/wrong scripts Wall cabin lanterns not supersized Scene2prefab
5 Years Ago
Remaining cabins. Optimization pass.
5 Years Ago
Scene. Converted expensive point light shadows into spots on the walkway lanterns.
5 Years Ago
5 Years Ago
Fog revamp. Scene backup. Prefabs.
5 Years Ago
Scene backup. Related prefab changes.
5 Years Ago
5 Years Ago
5 Years Ago
Compound lighting turns off properly during daytime. Compound s2p.
5 Years Ago
Regression fix.