6,252 Commits over 4,414 Days - 0.06cph!
Pre road terrain ignore flags
More coastline & related.
Remaining Site B topside spawns & surrounding terrain
Textures/mats for unique site B underground look
Fixed all broken Site B prefabs
Area around radtown3 and along new northern mountain road.
Road barriers and relevant signs in a few areas.
Site A checkpoint.
Bespoke radtown3 refresh with new layout and no broken prefab links
Radtown 3 replacement/fix checkpoint
Fixed mine_tnl_collapse.FBX having bad normals, causing it to be shaded differently than the other mine pieces.
pre northeast splat checkpoint
Site A bunkers & sewers and more.
Lighthouse 2 & surroundings rework
More Site A & surrounding areas
Site A area terrain iteration & broken prefab cleanup WIP
Fixed more prefab unlinked radtowns
Bespoke dressing for new junkyard
Finished northwest terrain
Junkyard area.
Base height fix.
Backup (broken base height)
Junkyard WIP
Junkyard Mounds material uses specular shader instead of metallic. (Was being fed spec textures, and had inconsistent spec with terrain)
Junkyard v2 & broken prefab fixes. WIP.
Icebergs & loot spawners along new north coast.
Approximate North<->Launch Site road tunnel blockout, pending final pieces.
Splatting. UVMIX tiling improvements on rock & snow
north pre-splat checkpoint
Terrain around new ice lakes