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6,777 Commits over 4,294 Days - 0.07cph!

5 Years Ago
mf parent
5 Years Ago
East side
5 Years Ago
Conversion progress
5 Years Ago
Hapis scene backup
5 Years Ago
Scene backup
5 Years Ago
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Baseline
5 Years Ago
Hapis: Fixed wrong layer on some cliffs and sloped sewer walls. Removed that one broken road mini-monument that came back from the dead. Fixed wrong offset on gambling wheel chair triggers. Adjusted the NoBuild zone for the eastern lighthouse to encapsulate the parking area as well.
5 Years Ago
Fixed some floating ceiling lights caused by a small dimension mismatch between LOD meshes
5 Years Ago
Fixed light position offset in Bandit Town + s2p
5 Years Ago
mf main
5 Years Ago
Added a gambling den with poker tables & a market to the Hapis Compound
5 Years Ago
Fixed the disabled mini-monuments.
5 Years Ago
More Physmat impacts & HDRP conversions. PFX scene backup.
5 Years Ago
merge from card games (light fixtures & related files)
5 Years Ago
Bandit town gambling lighting update + s2p
5 Years Ago
Gambling light cord mesh is standalone, for variable length scaling.
5 Years Ago
Gambling light prefab setup, effects & color variant.
5 Years Ago
Gambling light texture & material improvements. Optimized size & compression. Marked some _unused that aren't worth the memory usage atm.
5 Years Ago
mfmain
5 Years Ago
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5 Years Ago
Merge from Hapis_2021
5 Years Ago
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5 Years Ago
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5 Years Ago
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5 Years Ago
Vertical offset on emitter
5 Years Ago
L/R directional bird emitter
5 Years Ago
Reworked the flipbook so that the bird doesn't jerk back and forth
5 Years Ago
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5 Years Ago
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5 Years Ago
Glass & concrete impacts
5 Years Ago
5 Years Ago
Weapon impact & explosion stuff WIP
5 Years Ago
Physics material farm
5 Years Ago
More files from HDRP. Sorting & material fixes WIP.
5 Years Ago
Backporting new effects from HDRP - WIP
5 Years Ago
Train friction sparks FX into a basic prefab until we implement it.
5 Years Ago
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5 Years Ago
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5 Years Ago
Topo mask changes to fix some fields that weren't receiving all field spawns
5 Years Ago
Remaining puzzle additions for patch. All corners of the map now given equal red card rights, give or take.
5 Years Ago
mfmain
5 Years Ago
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5 Years Ago
Workcart interior dashboard indicators & damage effects. Workcart decals are alpha clipped instead of blended, because of artifacts when you shine dynamic lights at them in certain ways.
5 Years Ago
PFX Scene backup (Workcart effects + interior dash stuff) & related files