userPeturcancel

6,546 Commits over 4,171 Days - 0.07cph!

9 Months Ago
Boulder impacts.
9 Months Ago
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9 Months Ago
Various ammo & impact related.
9 Months Ago
Impact iteration
10 Months Ago
Orientation fuckaroo & fx offsets
10 Months Ago
Various high explosive stuff
10 Months Ago
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10 Months Ago
FX Orientator prefab for debug. Explosive ammo stuff.
10 Months Ago
Light bleed fix.
10 Months Ago
Fixed unassigned metallic texture.
10 Months Ago
Various flame ammo related stuff Plastic bottle ammo is a little transmissive. Omni flame atlas resolution larger. Scene backup.
10 Months Ago
Iterating
10 Months Ago
Projectile unparent fixes.
10 Months Ago
Tweaked fireball spawns & speeds.
10 Months Ago
Light bleed fix.
10 Months Ago
FX progress
10 Months Ago
Catapult polish
10 Months Ago
Catapult projectile orientation fun WIP.
10 Months Ago
Fireball small prefab update.
10 Months Ago
Manually updated Fireball_Small to be like the updated one on the unmerged new-explosion branch, as the old one looked really out of place in this context.
10 Months Ago
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10 Months Ago
Fireball for cherrypicking
10 Months Ago
Cata airtime & impact WIP.
10 Months Ago
Catapult flame ammo + lighting + sound emitter.
10 Months Ago
Catapult incen ammo.
10 Months Ago
FX progress backup. Small transmission tweak on catapult bucket.
10 Months Ago
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10 Months Ago
Fire ammo stuff/backup
10 Months Ago
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10 Months Ago
Ballista things/progress backup
10 Months Ago
Merge from siegefx
10 Months Ago
Final prefab & related files.
10 Months Ago
Progress
10 Months Ago
Flamechunk atlas.
10 Months Ago
Side atlas
10 Months Ago
Various atlas iterations.
10 Months Ago
RFO debug stuff for Dayaan
10 Months Ago
Negative background to fix halo.
10 Months Ago
Merge from parent
10 Months Ago
New flame impact atlases.
10 Months Ago
Cherrypick from the smoothstep
11 Months Ago
Reverse fresnel stuff for Dayaan
11 Months Ago
Fixed car shredder in the junkyard using a borked shadow proxy. Junkyard S2P
11 Months Ago
Maybe fix for miner hat issue, not sure. Couldn't reproduce it.
11 Months Ago
Merge from /deluxe_christmas_lights_emission/xmas_light_uncrappification/ (MeshLOD removal.)
11 Months Ago
Just run the LOD0 mesh instead of LODMesh scripting every instance -- to test incompatibility. Probably wasn't even worth the CPU overhead anyway.