userPeturcancel

8,340 Commits over 3,957 Days - 0.09cph!

10 Months Ago
Applied new lighting & FX.
10 Months Ago
Clean files.
10 Months Ago
Finalized prefabs & file organization.
10 Months Ago
Main cannon attack improvements
10 Months Ago
Attack ground effect WIP
10 Months Ago
Headlight improvements & flare fixes.
10 Months Ago
Main cannon attack prefab
10 Months Ago
Attack stuff. Organized files for merge.
10 Months Ago
Various material, PFX and lighting perf optimizations. New firing, traversal & damage FX. Texture tweaks; Got rid of the Desert Storm Coalition markings. Less noisy bare metal scratches and stuff.
10 Months Ago
Dynamic exhaust
10 Months Ago
Merge gymnastics
10 Months Ago
10 Months Ago
Missing file
10 Months Ago
Better directionality
10 Months Ago
Fixed manpad explosion vertex stream regression.
10 Months Ago
Fixed MLRS air burst explosion streaks breaking with the new streak type.
10 Months Ago
Fixes
10 Months Ago
Explosive ammo iteration
10 Months Ago
Fire bullet additive iteration
10 Months Ago
Further iteration
10 Months Ago
More iteration
10 Months Ago
Rock iteration
10 Months Ago
Merge from main
10 Months Ago
Reworked the underwater base glass to be in line with the other underwater changes.
10 Months Ago
reapplied lantern fixes
10 Months Ago
Shadow improvements. Also fixed the related strobelight issue.
10 Months Ago
Added a fix for the flare regression, and made it behave better from the side.
10 Months Ago
Fixed performance issue on the deployable search light. Improved lighting setup on it. Fixed some other random issues like the duplicate collider existing in the ground underneath it.
10 Months Ago
Fixed 3P attachment offsets. Fixed SKS ejected shells not having any drag and going sub-orbital 3P Muzzlebrake orientation fixed. Slight color consistency improvement on the muzzle brake flashes (global)
10 Months Ago
3rd person eject fix
10 Months Ago
SKS attachments and FX
10 Months Ago
additive_fire FX for incendiary ammo impacts
10 Months Ago
Merge from main
10 Months Ago
Merge from main
10 Months Ago
New FX for lantern because cozy.
10 Months Ago
Various lantern regression fixes. Improved lighting from it a little bit. Tweaked light color a tad, for greater contrast vs flame lights.
10 Months Ago
Merge from main
10 Months Ago
Clatter helmet PFX fixes and visual refresh: -Flame tone adjusted to be more in line with the new fires. -Improved heat shimmer, which had regressed. -Performance optimized: No longer relies on noise, less overdraw & LOD tweaks. -Cleaned a script from the prefab that was doing nothing.
10 Months Ago
Iteration
10 Months Ago
Applied first iteration of attack
10 Months Ago
Shotgun powdery prefab
10 Months Ago
Muzzle WIP
10 Months Ago
Underwater post toggles.
10 Months Ago
Fixes
10 Months Ago
Proper new underwater settings RC
10 Months Ago
Chromatic ab fix.
10 Months Ago
Fix
10 Months Ago
Blur method solution test
10 Months Ago
Fixed MLRS screen map stencil sometimes clipping into the players legs.
11 Months Ago
Laptop screen emits onto things.