8,340 Commits over 3,957 Days - 0.09cph!
Fixed parts of the screen sorting poorly/disappearing when crouching
Fixed clipping on one part of the glitch animation.
LocalPosAnim for screen signal distort.
Shifted login screen to the monitor with the sticky note, because funnier.
Other fixes.
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Various lighting, material, occlusion, screen improvements. (WIP)
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Fixed muzzle orientation again
Attack tweaks.
Viewmodel muzzle point pushed back a bit.
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Muzzle & eject loc, speed/cycle iteration.
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Screen content iteration.
Oscilloscope.
Second screen light & AmbientLightLOD
Top screen & icon optimization.
Screen stuff & related shader+files.
Preliminary screen setup & related files.
More gaseous muzzle fx.
Better calibrated tones on muzzle flash side/front textures.
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Large Furnace: Nudged bounce light distance down a tiny fraction to fix a little ground bleed.
Fixed merge fuckery in flare material.
Nixed flame_jet atlas, not needed
Smoke omni RC
Scene backup
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Converted textures and material from deprecated core shader setup, to rust standard
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