userPeturcancel

8,340 Commits over 3,957 Days - 0.09cph!

12 Months Ago
Fixed parts of the screen sorting poorly/disappearing when crouching Fixed clipping on one part of the glitch animation.
12 Months Ago
LocalPosAnim for screen signal distort.
12 Months Ago
Shifted login screen to the monitor with the sticky note, because funnier. Other fixes.
12 Months Ago
12 Months Ago
Various screen related.
12 Months Ago
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12 Months Ago
Various lighting, material, occlusion, screen improvements. (WIP)
12 Months Ago
Materials
12 Months Ago
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12 Months Ago
Flamejet concept
12 Months Ago
LOD & fixes
12 Months Ago
Optimized attack prefab.
12 Months Ago
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12 Months Ago
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12 Months Ago
Fixed muzzle orientation again
12 Months Ago
Fixed attack prefab.
12 Months Ago
Attack tweaks. Viewmodel muzzle point pushed back a bit.
12 Months Ago
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12 Months Ago
Muzzle & eject loc, speed/cycle iteration.
12 Months Ago
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12 Months Ago
Screen content iteration. Oscilloscope.
12 Months Ago
Second screen light & AmbientLightLOD
12 Months Ago
64px instead of 128px
12 Months Ago
Canvas fix
12 Months Ago
Top screen & icon optimization.
12 Months Ago
Screen stuff & related shader+files.
12 Months Ago
Preliminary screen setup & related files.
1 Year Ago
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1 Year Ago
1 Year Ago
More gaseous muzzle fx. Better calibrated tones on muzzle flash side/front textures.
1 Year Ago
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1 Year Ago
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1 Year Ago
Large Furnace: Nudged bounce light distance down a tiny fraction to fix a little ground bleed.
1 Year Ago
Fixed merge fuckery in flare material.
1 Year Ago
Nixed flame_jet atlas, not needed Smoke omni RC Scene backup
1 Year Ago
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1 Year Ago
Flame jet iteration
1 Year Ago
Flame jet smoke
1 Year Ago
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1 Year Ago
Flamethrow WIP
1 Year Ago
Converted textures and material from deprecated core shader setup, to rust standard
1 Year Ago
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1 Year Ago
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1 Year Ago
Merge from main
1 Year Ago
Impact decal tweaks.