userPeturcancel

6,872 Commits over 4,383 Days - 0.07cph!

1 Year Ago
Conveyor performance optimization: - Indicator light activity cull distance changed from 20 to 10. - Changed EntityFlag_Toggle to just Play/Pause instead of toggling the entire game objects on and off.
1 Year Ago
Ceiling light facelift. _nobracket variant of the model, so that it doesn't look bolted to mid-air. Volumetrics vs refraction interference fix.
1 Year Ago
Simplelight facelift. (Also the glass no longer magically glows in the dark like it's radioactive, sorry!) Battery FX fix.
1 Year Ago
Simplelight polish WIP.
1 Year Ago
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1 Year Ago
Removed all animation from the electric furnace lighting, because it's not a flickering fire.
1 Year Ago
Exhaust tweak.
1 Year Ago
Various polish & fixes.
1 Year Ago
Added an optional secondary light to EmissionBlink (behind a default off bool) Adjusted the seismic sensor to use it, so that it can emit bounce.
1 Year Ago
Adjusted siren light material timings to match the light rotation timings. Shadow settings configured for upcoming building block shadow proxy changes. Other polish.
1 Year Ago
Seismic detector: Fixed blinker emission script. Blue sirenlight: Fixed light defaulting on after moving out and into cull range again. Red sirenlight: Fixed shadow glitch.. maybe. Electric heater: Heat shimmer outline improvement. Electric furnace: Fixed LightEx making the cookie light too strong. Small generator: Pulsed the exhaust because 1 cyl engine.
1 Year Ago
Various polish. Red/blue siren light SSS profiles.
1 Year Ago
Test setup
1 Year Ago
Updated battery arcs. Large battery also has visual state arcs like the medium one.
1 Year Ago
Tesla coil prefab fix. Removed that entire siren light hierarchy from the tesla coil (lol?)
1 Year Ago
Merge fix 2/2
1 Year Ago
Merge fix 1/2
1 Year Ago
Switched these back to green power lights.
1 Year Ago
Merge from main
1 Year Ago
Culling volumes for lights. Lighting LOD & bleed optimization.
1 Year Ago
Looping iteration.
1 Year Ago
Godrays from the top of the ziggurat. Flare texture tweaks. Lighting update.
1 Year Ago
Prepped prefab for cull volumes.
1 Year Ago
Added night eye FX to crocs, wolves (disabled until code) Moved tiger protection file to the right folder. Adjusted night eye color on the different species to be a little different.
1 Year Ago
Moved bear protection file to the right folder too.
1 Year Ago
Moved the croc protection file to the correct folder.
1 Year Ago
Clean fix
1 Year Ago
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1 Year Ago
Lighting progress
1 Year Ago
MIP stream disable on a buncha bradley/mlrs/codelock static stuff.
1 Year Ago
Ziggurat lighting prefab WIP
1 Year Ago
Fixed terminals casting a light when not in use.
1 Year Ago
Fixed terminals casting a light when not in use.
1 Year Ago
Redid the large furnace lighting optimizations and flicker fix
1 Year Ago
MIP tweaks & texture size optimizations
1 Year Ago
Tested turning off MIP streaming on the base atlas.
1 Year Ago
Subtle hue difference in the eye reflection of a panther vs a tiger.
1 Year Ago
Jungle river overrides.
1 Year Ago
Enabled GPU instancing.
1 Year Ago
First pass of jungle color grade (not applied, needs a script amendment) Also first pass of jungle climate settings (probably gonna need an elevation multiplier for aerial density)
1 Year Ago
Attack VFX (Not using IK script for now because script bug.)
1 Year Ago
Moved to /effects
1 Year Ago
Trail ready for mirrored orientation.
1 Year Ago
Fresnel opacity.
1 Year Ago
Even more orientation fixes.
1 Year Ago
Orientation fix.
1 Year Ago
WIP (some temp stuff)
1 Year Ago
Midair visibility WIP. Texture optimiziation. Slash instead of blunt dmg.
1 Year Ago
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