userPeturcancel

6,828 Commits over 4,353 Days - 0.07cph!

1 Year Ago
Fresnel opacity.
1 Year Ago
Even more orientation fixes.
1 Year Ago
Orientation fix.
1 Year Ago
WIP (some temp stuff)
1 Year Ago
Midair visibility WIP. Texture optimiziation. Slash instead of blunt dmg.
1 Year Ago
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1 Year Ago
Merge from main.
1 Year Ago
Material optimizations. Moved Code lock light bulbs from a mesh to a fresnel opacity'd quad, to fix distance flickering when not using temporal AA.
1 Year Ago
Damage effects. Added low/high power FX differences. Final polish.
1 Year Ago
Various fixes / polish.
1 Year Ago
Fuel generator has an exhaust FX when active.
1 Year Ago
Revamped heater and fixed mipmap light bleed. Electric furnace doesn't spew embers. Tesla coil shadow opt.
1 Year Ago
Iterating.
1 Year Ago
Small fix.
1 Year Ago
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1 Year Ago
Tesla coil
1 Year Ago
Lotta bullshit to stop electric arcs from penetrating walls WIP.
1 Year Ago
Missing file.
1 Year Ago
Siren- & strobe lights. Added a twin-beam siren light emission texture.
1 Year Ago
Seismic sensor lighting.
1 Year Ago
AND, OR, XOR, SSwitch & Timer lighting overhaul.
1 Year Ago
HBHF tweak.
1 Year Ago
Facelifted the blocker family.
1 Year Ago
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1 Year Ago
1 Year Ago
Logic gates Codelock files Scene backup
1 Year Ago
More polish.
1 Year Ago
Backup
1 Year Ago
HBHF emission polish & light radiation.
1 Year Ago
Progress / lotsa material and texture performance optimizations.
1 Year Ago
Baseline
1 Year Ago
HV RL Explosion uses rocket-launcher-rocket-hv-explosion SFX.
1 Year Ago
Files for deployment zone visualization.
1 Year Ago
Fixed a few bees briefly escaping from the next jar after a grenade throw.
1 Year Ago
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1 Year Ago
Disabled the post processing trigger on the explosive ammo additive prefab.
1 Year Ago
Fixed docile bees around hives inheriting unwanted nested prefab elements, including that one giant fat bee.
1 Year Ago
Disabled the spark element on fire additive damage impact FX - until we start using another prefab for players taking open flame damage.
1 Year Ago
Fix for bee fire damage state. Added a bee falling down dead subemitter when taking damage.
1 Year Ago
Merge from bee_grenade2
1 Year Ago
Fixed orientation issues with the jar impact splatter. Added honey splat and more directionality. Removed FX offset because RNG rotation on projectile.
1 Year Ago
More visibility improvements: - Forced motion vectors off - Larger base size, with a strict max screen size: For better mid range visibility.
1 Year Ago
Dragged out backend fade because screen space scaling.
1 Year Ago
Min size up +0.0005 for good measure.
1 Year Ago
Setup the FX for the viewmodel renderer, but left it disabled because a step is missing.
1 Year Ago
Deployed hide until mobile fix
1 Year Ago
Bees scaled up a little bit with distance to improve visibility. Master swarm tweak.
1 Year Ago
Simplified FX for WM/Entity
1 Year Ago
Deployed, ent and worldmodel. Fixed missing outline.