userPeturcancel

6,842 Commits over 4,322 Days - 0.07cph!

12 Months Ago
MIP stream disable on a buncha bradley/mlrs/codelock static stuff.
12 Months Ago
Ziggurat lighting prefab WIP
12 Months Ago
Fixed terminals casting a light when not in use.
12 Months Ago
Fixed terminals casting a light when not in use.
12 Months Ago
Redid the large furnace lighting optimizations and flicker fix
12 Months Ago
MIP tweaks & texture size optimizations
12 Months Ago
Tested turning off MIP streaming on the base atlas.
12 Months Ago
Subtle hue difference in the eye reflection of a panther vs a tiger.
12 Months Ago
Jungle river overrides.
12 Months Ago
Enabled GPU instancing.
12 Months Ago
First pass of jungle color grade (not applied, needs a script amendment) Also first pass of jungle climate settings (probably gonna need an elevation multiplier for aerial density)
1 Year Ago
Attack VFX (Not using IK script for now because script bug.)
1 Year Ago
Moved to /effects
1 Year Ago
Trail ready for mirrored orientation.
1 Year Ago
Fresnel opacity.
1 Year Ago
Even more orientation fixes.
1 Year Ago
Orientation fix.
1 Year Ago
WIP (some temp stuff)
1 Year Ago
Midair visibility WIP. Texture optimiziation. Slash instead of blunt dmg.
1 Year Ago
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1 Year Ago
Merge from main.
1 Year Ago
Material optimizations. Moved Code lock light bulbs from a mesh to a fresnel opacity'd quad, to fix distance flickering when not using temporal AA.
1 Year Ago
Damage effects. Added low/high power FX differences. Final polish.
1 Year Ago
Various fixes / polish.
1 Year Ago
Fuel generator has an exhaust FX when active.
1 Year Ago
Revamped heater and fixed mipmap light bleed. Electric furnace doesn't spew embers. Tesla coil shadow opt.
1 Year Ago
Iterating.
1 Year Ago
Small fix.
1 Year Ago
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1 Year Ago
Tesla coil
1 Year Ago
Lotta bullshit to stop electric arcs from penetrating walls WIP.
1 Year Ago
Missing file.
1 Year Ago
Siren- & strobe lights. Added a twin-beam siren light emission texture.
1 Year Ago
Seismic sensor lighting.
1 Year Ago
AND, OR, XOR, SSwitch & Timer lighting overhaul.
1 Year Ago
HBHF tweak.
1 Year Ago
Facelifted the blocker family.
1 Year Ago
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1 Year Ago
1 Year Ago
Logic gates Codelock files Scene backup
1 Year Ago
More polish.
1 Year Ago
Backup
1 Year Ago
HBHF emission polish & light radiation.
1 Year Ago
Progress / lotsa material and texture performance optimizations.
1 Year Ago
Baseline
1 Year Ago
HV RL Explosion uses rocket-launcher-rocket-hv-explosion SFX.
1 Year Ago
Files for deployment zone visualization.
1 Year Ago
Fixed a few bees briefly escaping from the next jar after a grenade throw.
1 Year Ago
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1 Year Ago
Disabled the post processing trigger on the explosive ammo additive prefab.