userPeturcancel

6,572 Commits over 4,202 Days - 0.07cph!

10 Months Ago
Catapult incen ammo.
10 Months Ago
FX progress backup. Small transmission tweak on catapult bucket.
10 Months Ago
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10 Months Ago
Fire ammo stuff/backup
10 Months Ago
▄▆▍▅▍ █▆▆▊▄▊ & ▋▇█▋▍▉▉
10 Months Ago
Ballista things/progress backup
10 Months Ago
Merge from siegefx
10 Months Ago
Final prefab & related files.
10 Months Ago
Progress
10 Months Ago
Flamechunk atlas.
10 Months Ago
Side atlas
10 Months Ago
Various atlas iterations.
10 Months Ago
RFO debug stuff for Dayaan
10 Months Ago
Negative background to fix halo.
10 Months Ago
Merge from parent
10 Months Ago
New flame impact atlases.
11 Months Ago
Cherrypick from the smoothstep
11 Months Ago
Reverse fresnel stuff for Dayaan
11 Months Ago
Fixed car shredder in the junkyard using a borked shadow proxy. Junkyard S2P
11 Months Ago
Maybe fix for miner hat issue, not sure. Couldn't reproduce it.
11 Months Ago
Merge from /deluxe_christmas_lights_emission/xmas_light_uncrappification/ (MeshLOD removal.)
11 Months Ago
Just run the LOD0 mesh instead of LODMesh scripting every instance -- to test incompatibility. Probably wasn't even worth the CPU overhead anyway.
11 Months Ago
Renamed back to testbulb in case it is hardcoded somewhere or not updating with manifest or whatever.
11 Months Ago
Minor emission consistency tweak between the two variants.
11 Months Ago
Brightness scaling material fix. Naming cleanup.
11 Months Ago
Finalized update. Texture optimization.
11 Months Ago
WIP
11 Months Ago
Fixed some old textures taking too much ram.
11 Months Ago
Various bulb improvements. Added an LOD1. (MeshLOD)
11 Months Ago
11 Months Ago
More CPR on the ancient christmas lights and their weirdo shader. Test save for Dayaan.
11 Months Ago
LOD fix
11 Months Ago
Light materials.
11 Months Ago
Lighting prefab with full color palette.
11 Months Ago
Merge from main
11 Months Ago
Finalized ammo additives. Slightly tweaked M39 exhaust fumes because they seemed regressed.
11 Months Ago
Disabled the animation from HitGuide because DepthBuffer limitations, hashtag sadface.
11 Months Ago
Fluffed up the hit marker. (Kinda needs soft blend tho)
11 Months Ago
Minor mat tweaks for other TODs
11 Months Ago
Optimized the crap outta these texture parameters. Did something minor to the prefab that I already forgot what was. Cold fume timings.
11 Months Ago
Organized files & moved only those that we use out of the test_material folder.
11 Months Ago
Subsurface tweaks & slight shifting around to make the block>base transition less seamy. Moved SSS profile to the Iceblock folder.
11 Months Ago
LOD tweak. Shadow proxy setup to mitigate TOD flickering.
11 Months Ago
Slowed cold fumes.