userPeturcancel

6,399 Commits over 4,141 Days - 0.06cph!

12 Months Ago
Cleanup
12 Months Ago
Finalized prefabs.
12 Months Ago
Split into different 1st and 3rd prefabs because reasons. Movement improvements/fixes
12 Months Ago
3rd person movement stuff
12 Months Ago
Movement improvements.
12 Months Ago
Motion iteration
12 Months Ago
Viewmodel overrides.
12 Months Ago
Missing file
12 Months Ago
Conditional first person FX stuff.
1 Year Ago
Finalized core.
1 Year Ago
Backup
1 Year Ago
Backup
1 Year Ago
Progress
1 Year Ago
Base flame
1 Year Ago
Working files.
1 Year Ago
Switched the old torch flame texture compression to DXT5|BC3 to fix the compression visual noise.
1 Year Ago
Lightning cloud daytime fix.
1 Year Ago
Aurora & lightning iteration +optimization.
1 Year Ago
Improved rain visuals immensely.
1 Year Ago
Merge from /naturetonetests: -Very mild ground_plants, mushroom, hemp and potato mat tweaks for color consistency & harmony. -Optimized wood piles -Adjusted some tree MIPs for a less blocky look from a distance.
1 Year Ago
Various minor ground foliage tone adjustments for constency/harmony. Optimized legacy wood pile textures.
1 Year Ago
Further ground foliage tone tweaks. Mip coverage tweaks on tree billboards to mitigate some of the blocky look.
1 Year Ago
Various ground foliage tone/brightness tests for mesh+terrain consistency & contrast.
1 Year Ago
Smoothed biome temperature curves so that temp no longer briefly dips right before it starts to rise.
1 Year Ago
Adjustments to aerial density for the new grading. Less hazy at a distance. Lowered it at night too. Makes anti-gamma range a little better.
1 Year Ago
Made it not loop indefinitely.
1 Year Ago
Ported the ammo models from the other branch. 3rd person reload FX with new IK fixer.
1 Year Ago
Texture optimization & sRGB.
1 Year Ago
Adjusted muzzle pos. Iterated on FX. Manifest.
1 Year Ago
Fixed Patrol Heli tracer visibility.
1 Year Ago
LOD tweaks FX iteration
1 Year Ago
Fuzzed the backend/origin of the side blast flipbook.
1 Year Ago
Fixed HCR attack prefab reference. Iterated on attack.
1 Year Ago
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1 Year Ago
HCR attack prefab & related files.
1 Year Ago
HCRevolver uses local FX folder. Fixed muzzle origin offset. Temp working files & scene.
1 Year Ago
Added ParticleSystemPostIK + some temp files
1 Year Ago
Quick optimization pass on tree-impact FX. No longer taxes CPU on needless flake collisions etc. Related material tweaks.
1 Year Ago
Moon size increased a further 0.1, to get it precisely equal to the Sun's size. The game is good now.
1 Year Ago
Slightly tweaked weather ratios for the updated types.
1 Year Ago
Storm tweaks (missing ambient dimming script feature, so lighting too bright atm)
1 Year Ago
More weather fixes/tweaks.
1 Year Ago
Rain profile tweaks.
1 Year Ago
Weather profile iteration.
1 Year Ago
Nicer overcast weather.
1 Year Ago
Ocean surface reflection tweaks for better sunsets.
1 Year Ago
Godray tweaks. Cloud tweaks to mitigate that artificial normal map look in certain lighting conditions.
1 Year Ago
Sky day cycle color iteration; Smoother sunsets with improved volumetrics. Milder twilight clouds. Better night clouds. Less sun color banding. Etc. Also related climate tweaks.
1 Year Ago
Log pile AO doesn't go pure black in the middle.
1 Year Ago
Testing less washed out color grading. More oldschool.