userPeturcancel

6,854 Commits over 4,353 Days - 0.07cph!

1 Year Ago
Switched these back to green power lights.
1 Year Ago
Merge from main
1 Year Ago
Culling volumes for lights. Lighting LOD & bleed optimization.
1 Year Ago
Looping iteration.
1 Year Ago
Godrays from the top of the ziggurat. Flare texture tweaks. Lighting update.
1 Year Ago
Prepped prefab for cull volumes.
1 Year Ago
Added night eye FX to crocs, wolves (disabled until code) Moved tiger protection file to the right folder. Adjusted night eye color on the different species to be a little different.
1 Year Ago
Moved bear protection file to the right folder too.
1 Year Ago
Moved the croc protection file to the correct folder.
1 Year Ago
Clean fix
1 Year Ago
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1 Year Ago
Lighting progress
1 Year Ago
MIP stream disable on a buncha bradley/mlrs/codelock static stuff.
1 Year Ago
Ziggurat lighting prefab WIP
1 Year Ago
Fixed terminals casting a light when not in use.
1 Year Ago
Fixed terminals casting a light when not in use.
1 Year Ago
Redid the large furnace lighting optimizations and flicker fix
1 Year Ago
MIP tweaks & texture size optimizations
1 Year Ago
Tested turning off MIP streaming on the base atlas.
1 Year Ago
Subtle hue difference in the eye reflection of a panther vs a tiger.
1 Year Ago
Jungle river overrides.
1 Year Ago
Enabled GPU instancing.
1 Year Ago
First pass of jungle color grade (not applied, needs a script amendment) Also first pass of jungle climate settings (probably gonna need an elevation multiplier for aerial density)
1 Year Ago
Attack VFX (Not using IK script for now because script bug.)
1 Year Ago
Moved to /effects
1 Year Ago
Trail ready for mirrored orientation.
1 Year Ago
Fresnel opacity.
1 Year Ago
Even more orientation fixes.
1 Year Ago
Orientation fix.
1 Year Ago
WIP (some temp stuff)
1 Year Ago
Midair visibility WIP. Texture optimiziation. Slash instead of blunt dmg.
1 Year Ago
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1 Year Ago
Merge from main.
1 Year Ago
Material optimizations. Moved Code lock light bulbs from a mesh to a fresnel opacity'd quad, to fix distance flickering when not using temporal AA.
1 Year Ago
Damage effects. Added low/high power FX differences. Final polish.
1 Year Ago
Various fixes / polish.
1 Year Ago
Fuel generator has an exhaust FX when active.
1 Year Ago
Revamped heater and fixed mipmap light bleed. Electric furnace doesn't spew embers. Tesla coil shadow opt.
1 Year Ago
Iterating.
1 Year Ago
Small fix.
1 Year Ago
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1 Year Ago
Tesla coil
1 Year Ago
Lotta bullshit to stop electric arcs from penetrating walls WIP.
1 Year Ago
Missing file.
1 Year Ago
Siren- & strobe lights. Added a twin-beam siren light emission texture.
1 Year Ago
Seismic sensor lighting.
1 Year Ago
AND, OR, XOR, SSwitch & Timer lighting overhaul.
1 Year Ago
HBHF tweak.
1 Year Ago
Facelifted the blocker family.
1 Year Ago
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