userPeturcancel

6,814 Commits over 4,322 Days - 0.07cph!

12 Months Ago
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12 Months Ago
Tesla coil
12 Months Ago
Lotta bullshit to stop electric arcs from penetrating walls WIP.
12 Months Ago
Missing file.
12 Months Ago
Siren- & strobe lights. Added a twin-beam siren light emission texture.
12 Months Ago
Seismic sensor lighting.
12 Months Ago
AND, OR, XOR, SSwitch & Timer lighting overhaul.
12 Months Ago
HBHF tweak.
12 Months Ago
Facelifted the blocker family.
12 Months Ago
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12 Months Ago
12 Months Ago
Logic gates Codelock files Scene backup
12 Months Ago
More polish.
12 Months Ago
Backup
12 Months Ago
HBHF emission polish & light radiation.
12 Months Ago
Progress / lotsa material and texture performance optimizations.
1 Year Ago
Baseline
1 Year Ago
HV RL Explosion uses rocket-launcher-rocket-hv-explosion SFX.
1 Year Ago
Files for deployment zone visualization.
1 Year Ago
Fixed a few bees briefly escaping from the next jar after a grenade throw.
1 Year Ago
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1 Year Ago
Disabled the post processing trigger on the explosive ammo additive prefab.
1 Year Ago
Fixed docile bees around hives inheriting unwanted nested prefab elements, including that one giant fat bee.
1 Year Ago
Disabled the spark element on fire additive damage impact FX - until we start using another prefab for players taking open flame damage.
1 Year Ago
Fix for bee fire damage state. Added a bee falling down dead subemitter when taking damage.
1 Year Ago
Merge from bee_grenade2
1 Year Ago
Fixed orientation issues with the jar impact splatter. Added honey splat and more directionality. Removed FX offset because RNG rotation on projectile.
1 Year Ago
More visibility improvements: - Forced motion vectors off - Larger base size, with a strict max screen size: For better mid range visibility.
1 Year Ago
Dragged out backend fade because screen space scaling.
1 Year Ago
Min size up +0.0005 for good measure.
1 Year Ago
Setup the FX for the viewmodel renderer, but left it disabled because a step is missing.
1 Year Ago
Deployed hide until mobile fix
1 Year Ago
Bees scaled up a little bit with distance to improve visibility. Master swarm tweak.
1 Year Ago
Simplified FX for WM/Entity
1 Year Ago
Deployed, ent and worldmodel. Fixed missing outline.
1 Year Ago
Jar bee FX tightened.
1 Year Ago
Fixed campfire ignition lag.
1 Year Ago
Visibility tweaks.
1 Year Ago
Fixed a bunch of shit making the cauldron FX hate the cooking wb. Cauldron flame no longer flickers. Cauldron visual meats are now fully submerged for lighting reasons, and you should always fully boil your human meat anyway.
1 Year Ago
Flame material test for culling bug.
1 Year Ago
PFX LOD tweaks.
1 Year Ago
Kettle texture size optimization.
1 Year Ago
Kettle steam & LOD.
1 Year Ago
Cooking FX positions/scales for all types of meats. Reworked cooking smoke so that it exhausts the oven regardless of FX prefab orientation. Set horizon occlusion on some meats.
1 Year Ago
Cooking FX improvements.
1 Year Ago
Can't remember what I changed in this prefab, but it must have been good.
1 Year Ago
Tweaks to CookingTable lighting to stop bleed onto the top shelf where food being cooked is now shown.
1 Year Ago
Fixed the bees occasionally burping fire. Fixed smoke being rigid. Bee resolution increased a bit.
1 Year Ago
Impact with debug gizmo. Converted 10 of the blunt damage (half) into slash damage because glass shards.