userPeturcancel

8,340 Commits over 3,957 Days - 0.09cph!

11 Months Ago
Screen bloom improvements.
11 Months Ago
Opacity fix.
11 Months Ago
Hacking laptop interface improvements
11 Months Ago
Fixed Hackable Crate keypad looking all fubar. Improved the indicator light and made it emit onto players.
11 Months Ago
Fixed blinding button materials in Trainyard. Made the arrows on the red buttons white for visibility. Could barely read them. S2P.
11 Months Ago
Scrap & attack helis use nested rotor wash prefabs as well, for ease of optimization. Should no longer have the weird rotor wash collision behaviour.
11 Months Ago
Chinook & Patrol Heli ground wash collision fix & reduced minimum height needed for visual dust spam from 80 > 40 on both. Moved Chinook wash FX to nested prefab.
11 Months Ago
Better underwater distance benchmark prefab.
11 Months Ago
Water distance fixes.
11 Months Ago
Water visibility distance tweaks & better lighting consistency between goggles and no goggles.
11 Months Ago
Vision marker setup
11 Months Ago
Removed soft blend from mlrs_lightmask to fix the badass looking mlrs blinkers not rendering.
11 Months Ago
Flamethrower 3rd person center point fix. Improved flamethrower pilot light look and performance, now lights up a very tiny area around the barrel.
11 Months Ago
Crossbow & legacy bow fire arrow visual upgrades.
11 Months Ago
Compound bow 3rd/1st fire arrow updates.
11 Months Ago
Fire arrow projectile visual revamp Trimmed the trail renderer from it for performance, since it's covered by smoke trail anyway Arrow now illuminates a little bit around it mid-flight.
11 Months Ago
Reworked fire arrows on hunting bow viewmodel
11 Months Ago
Fixed all hunting bow arrowheads so they don't render on the middle of the arrow shaft in 3rd person. Reworked the fire arrow flames so that it doesn't bug out and stretch on vehicles. Also added a tiny light source to it and made it look and perform better.
11 Months Ago
Impact cleanup
11 Months Ago
Occlude underwater rendering.
11 Months Ago
Looping fix.
11 Months Ago
Screen shake configuration and pooling scripts.
11 Months Ago
Fixed artifacts on torch flame.
11 Months Ago
FX meta spam
11 Months Ago
Merge cleanup.
11 Months Ago
Various fixes / post-merge unfuckery.
11 Months Ago
Merge from explosions
11 Months Ago
Both flamethrowers with viewmodelrenderers and effect parents setup
11 Months Ago
Script setup on tools
11 Months Ago
Remaining throwables w/ script setup
11 Months Ago
Fixed one of the cake candles getting blown out out when you run far
11 Months Ago
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11 Months Ago
Improved military flamethrower jet line coherence, and collision/bounce behaviour
11 Months Ago
Iterated on visual flame + smoke collision and behaviour
11 Months Ago
Lowered delay on yellow fireball flames.
11 Months Ago
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11 Months Ago
Fixed ground fire error.
11 Months Ago
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11 Months Ago
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11 Months Ago
11 Months Ago
Disabled shadow casting and lowered light range a little bit on Fireball, to stop it tanking FPS. Stopgap fix until whole effect is replaced.
11 Months Ago
Fixed minigun muzzle flash not emitting light
11 Months Ago
Early pilot flames prefab
11 Months Ago
12 range FX.
11 Months Ago
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11 Months Ago
Attack FX iteration
12 Months Ago
Detach time
12 Months Ago
Attack recycle time
12 Months Ago
More randomized muzzle flash
12 Months Ago
Brightened door glass up just a tad. Killed the duplicate screenmaterial that was no longer used.