userPeturcancel

6,709 Commits over 4,232 Days - 0.07cph!

11 Months Ago
Various atlas iterations.
11 Months Ago
RFO debug stuff for Dayaan
11 Months Ago
Negative background to fix halo.
11 Months Ago
Merge from parent
11 Months Ago
New flame impact atlases.
12 Months Ago
Cherrypick from the smoothstep
12 Months Ago
Reverse fresnel stuff for Dayaan
1 Year Ago
Fixed car shredder in the junkyard using a borked shadow proxy. Junkyard S2P
1 Year Ago
Maybe fix for miner hat issue, not sure. Couldn't reproduce it.
1 Year Ago
Merge from /deluxe_christmas_lights_emission/xmas_light_uncrappification/ (MeshLOD removal.)
1 Year Ago
Just run the LOD0 mesh instead of LODMesh scripting every instance -- to test incompatibility. Probably wasn't even worth the CPU overhead anyway.
1 Year Ago
Renamed back to testbulb in case it is hardcoded somewhere or not updating with manifest or whatever.
1 Year Ago
Minor emission consistency tweak between the two variants.
1 Year Ago
Brightness scaling material fix. Naming cleanup.
1 Year Ago
Finalized update. Texture optimization.
1 Year Ago
WIP
1 Year Ago
Fixed some old textures taking too much ram.
1 Year Ago
Various bulb improvements. Added an LOD1. (MeshLOD)
1 Year Ago
More CPR on the ancient christmas lights and their weirdo shader. Test save for Dayaan.
1 Year Ago
LOD fix
1 Year Ago
Light materials.
1 Year Ago
Lighting prefab with full color palette.
1 Year Ago
Merge from main
1 Year Ago
Finalized ammo additives. Slightly tweaked M39 exhaust fumes because they seemed regressed.
1 Year Ago
Disabled the animation from HitGuide because DepthBuffer limitations, hashtag sadface.
1 Year Ago
Fluffed up the hit marker. (Kinda needs soft blend tho)
1 Year Ago
Minor mat tweaks for other TODs
1 Year Ago
Optimized the crap outta these texture parameters. Did something minor to the prefab that I already forgot what was. Cold fume timings.
1 Year Ago
Organized files & moved only those that we use out of the test_material folder.
1 Year Ago
Subsurface tweaks & slight shifting around to make the block>base transition less seamy. Moved SSS profile to the Iceblock folder.
1 Year Ago
LOD tweak. Shadow proxy setup to mitigate TOD flickering.
1 Year Ago
Slowed cold fumes.
1 Year Ago
Added BindRendererBounds for SSS Ice material tweak
1 Year Ago
Fixed impacts.
1 Year Ago
Sculpture ambient fx & impacts. Tweaked SSS & optimized texture sizes/settings.
1 Year Ago
Underwater visibility increase.
1 Year Ago
WIP
1 Year Ago
Fixed T1 shell ejection not working.
1 Year Ago
Final'ish fire additive
1 Year Ago
Iterating
1 Year Ago
Fireball light animation tuning
1 Year Ago
Applied Ian's zero rotation script tweak.
1 Year Ago
Small fireball
1 Year Ago
Updating all other fireballs progress.
1 Year Ago
Ammo additives WIP