userPeturcancel

8,341 Commits over 3,957 Days - 0.09cph!

1 Year Ago
wallLight material uses the newish Emission Fresnel in Rust/Standard to emulate a central bulb without transparency. Tiny normal map adjustment to facilitate it better.
1 Year Ago
Fixed inverted light cookie.
1 Year Ago
Use attack_CNY
1 Year Ago
Fixed light binding. Scene backup.
1 Year Ago
Flame material fix
1 Year Ago
Updated attack_CNY to work with the IK semifix
1 Year Ago
Metal Detector light bulb mesh & mat Lighting setup Naming consistency fix
1 Year Ago
Cherrypick particle IK fix
1 Year Ago
Added constant particle emission to rocketlauncher entity for IK debugging.
1 Year Ago
Attack CNY prefab.
1 Year Ago
Incendiary ammo additive
1 Year Ago
Scene backup
1 Year Ago
Wiped 2 gigs of temp test files.
1 Year Ago
File org.
1 Year Ago
Explosive ammo additive LOD & prefab setup
1 Year Ago
Explosive ammo
1 Year Ago
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1 Year Ago
Progress
1 Year Ago
Consistency pass with new impacts and bullettype additives WIP
1 Year Ago
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1 Year Ago
Nixed fisheye distortion on NVG to stop UI markers from getting offset.
1 Year Ago
Nixed temp helper script.
1 Year Ago
Merge from main
1 Year Ago
Fireball rework for omni direct usage, applied to prefabs.
1 Year Ago
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1 Year Ago
Sorting fixes
1 Year Ago
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1 Year Ago
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1 Year Ago
Ground fire experiments with new 2021 freeform particle stretching feature.
1 Year Ago
Explosion post params/timings
1 Year Ago
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1 Year Ago
Merge from main
1 Year Ago
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1 Year Ago
More punchy shell ejection. Faster, less delay, slightly larger.
1 Year Ago
Updated world model as well.
1 Year Ago
Smoother candle cycle.
1 Year Ago
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1 Year Ago
Small material/texture SSS/AO tuning for new lighting.
1 Year Ago
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1 Year Ago
▆▌▆██ & ▌▅▌▄▋▉▍▄ ▋▍▇▆▇▆ ▄▉▄ ▅▋▊.
1 Year Ago
Muzzle FX & ejection location improvements.
1 Year Ago
Added bespoke Pinata PFX Updated to the new Albedo-AO texture from Matt Material tweaks Texture size optimization
1 Year Ago
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1 Year Ago
Wick fx
1 Year Ago
Pilot collider particle fix.