userPeturcancel

6,247 Commits over 4,414 Days - 0.06cph!

1 Year Ago
Fixed the bees occasionally burping fire. Fixed smoke being rigid. Bee resolution increased a bit.
1 Year Ago
Impact with debug gizmo. Converted 10 of the blunt damage (half) into slash damage because glass shards.
1 Year Ago
Breaks on contact instead of bouncing off walls with a timer.
1 Year Ago
Grenade impact FX
1 Year Ago
LOD tweaks
1 Year Ago
Reworked deployed and worldmodel so that it looks like the viewmodel.
1 Year Ago
Refined the honey SSS parameters to fix it sometimes glowing too hard in certain lighting conditions.
1 Year Ago
merge from bee_grenade2
1 Year Ago
Assigned the grenade impact to bee-grenade-explode (placeholder)
1 Year Ago
Made the 3p held grenade not so small.
1 Year Ago
3p held visual consistency fix.
1 Year Ago
Fixed bee grenade worldmodel having two LOD scripts and some distance weirdness. Now only uses 3 LOD states instead of 5.
1 Year Ago
Material tweaks.
1 Year Ago
Merge from bee_grenade2
1 Year Ago
VM Bees. Various mat tweaks.
1 Year Ago
Merge from bee_grenade
1 Year Ago
Material tweakaroos and some related files.
1 Year Ago
Merge from bee_grenade
1 Year Ago
Merge from hopper (new instance of human gib files)
1 Year Ago
Bound new SSS profile to natural beehive.
1 Year Ago
Small texture optimization on the natural beehive. Gave it a bespoke SSS profile, for a more delicious honey look.
1 Year Ago
Texture optimization.
1 Year Ago
Bespoke bee patterns for the beehive - instead of just using the open air swarm.
1 Year Ago
Beeswarm FX with notes.
1 Year Ago
Beehive texture size / mat setting optimization.
1 Year Ago
Beeswarm progress.
1 Year Ago
Bee atlas files.
1 Year Ago
More polish. Smoke wisp single sided for better lighting response.
1 Year Ago
Minor FX polish.
1 Year Ago
Fixes.
1 Year Ago
Small tweaks.
1 Year Ago
Render queue tweak for odd viewing angles.
1 Year Ago
Fixed the bottle ripple accidentally being a fluorescent yellow.
1 Year Ago
Adjusted IO table LOD distances. (LOD1 no longer kicking in when you're almost touching it)
1 Year Ago
Optimized IO table texture settings and sizes. Fixed AO on it not being linear (too dark)
1 Year Ago
Finalized cooking workbench lighting&fx
1 Year Ago
Cooking table progress
1 Year Ago
Added some polygons to the cooking workbench liquid bottle that was looking a little PS2.
1 Year Ago
Emissive texture tweaks.
1 Year Ago
Cooking Workbench FX & Lighting WIP.
1 Year Ago
Cherrypicked fireflickerfix.
1 Year Ago
Merge from fireflickerfix
1 Year Ago
Optimized cooking workbench texture settings/sizes. Removed a couple of textures that weren't doing anything (flat) Set AO to Linear.
1 Year Ago
Molotov fix & damage values normalized for 5 fireballs.
1 Year Ago
Molotov fire consistency update
1 Year Ago
Merge from main
1 Year Ago
Molotov stuff for the orientation fix.
1 Year Ago
Final conversion.
1 Year Ago
Progress backup
1 Year Ago
Split the meat processing FX into two; human corpse and other flesh.