userPeturcancel

6,401 Commits over 4,141 Days - 0.06cph!

1 Year Ago
Updated comp damage with new sparkies.
1 Year Ago
1 Year Ago
Cherrypicked metal bulletholes.
1 Year Ago
Proper orientation fix.
1 Year Ago
Impact sub emitter rotation fixes
1 Year Ago
New spark textures to replace the old bois from 2014 Explosion overlay post stuff. Additive fire prefab iteration.
1 Year Ago
File org.
1 Year Ago
Flame explosive orientation tweak for code review.
1 Year Ago
Napalm fixes.
1 Year Ago
Various post playtest fixes.
1 Year Ago
Rocket type visual consistency & napalm effect.
1 Year Ago
Gib & bullet tweaks.
1 Year Ago
Vertex stream unfuckery on the new explosions and streaks. Texture tweak on engine exhaust Added close-up engine exhaust FX Sidegun tweaks. Component destruction fixes for new explosions.
1 Year Ago
Heli death fx
1 Year Ago
Explosion post profile & file org.
1 Year Ago
Ported ExplosionScreenBounceFade
1 Year Ago
Explosion files.
1 Year Ago
Missing file.
1 Year Ago
Fixes/pre-merge stuff.
1 Year Ago
Rocket fire replacement. Old mat reserial.
1 Year Ago
Nixed ancient chaff fx.
1 Year Ago
Updated gunfire FX. Improved muzzle flash color consistency. Deleted a duplicate smaller FX that seemed unused.
1 Year Ago
Ancient file cleanup.
1 Year Ago
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1 Year Ago
Simplified rockets a bunch. Lighter performance hit. Gave manpad rocket trail smoke the same optimization treatment.
1 Year Ago
Haxed component destroyed Z values so that it plays slightly in front instead of clipping through the middle of the chopper.
1 Year Ago
Made window glass less matte and dull.
1 Year Ago
1 Year Ago
File organization
1 Year Ago
Component damage effects inherit velocity, and other related tweaks.
1 Year Ago
Critter displacer back to main camera.
1 Year Ago
A range of shoal prefabs. Critter displacer added to main camera. Surface culling still buggy (WIP)
1 Year Ago
Fixed issue with smoke lingering. Missing mat change.
1 Year Ago
Fixed ground effect being rotated for some reason. Fixed blurred prop blades being fully lit on the bottom when sunlight hits the top of them.
1 Year Ago
Fixed heli spawning with the spotlight enabled regardless of TOD.
1 Year Ago
Cleaned a boatload of old legacy stuff from the prefab.
1 Year Ago
Damage, weakspot & impact fx. Applied to prefab.
1 Year Ago
Fixes
1 Year Ago
New set of damage and destruction effects to be in line with the other choppers.
1 Year Ago
Minor scrap transport damage fx improvement. Improving patrol heli damage fx WIP.
1 Year Ago
Updated & enabled the navs and beacon that were already present on it but hidden. Just to test.
1 Year Ago
Spotlight & flare fixes.
1 Year Ago
Optimized textures. Removed old FP logo. Optimized lights. Fixed spotlight glare issue.
1 Year Ago
Tuned motorbike headlights.
1 Year Ago
Radtown S2P
1 Year Ago
Added a TOD toggle on electrical lighting. Fixed faulty street light bounce.
1 Year Ago
Radtown S2P
1 Year Ago
Various lighting related prefab stuff. Road cone transmission texture.
1 Year Ago
Finalized with everything relevant moved to volume triggers. + Atmosphere zones and FX.
1 Year Ago
Lighting prefab backup / Volume fuckery