userPeturcancel

6,762 Commits over 4,263 Days - 0.07cph!

1 Year Ago
Flamechunk atlas.
1 Year Ago
Side atlas
1 Year Ago
1 Year Ago
Various atlas iterations.
1 Year Ago
RFO debug stuff for Dayaan
1 Year Ago
Negative background to fix halo.
1 Year Ago
Merge from parent
1 Year Ago
New flame impact atlases.
1 Year Ago
Cherrypick from the smoothstep
1 Year Ago
Reverse fresnel stuff for Dayaan
1 Year Ago
Fixed car shredder in the junkyard using a borked shadow proxy. Junkyard S2P
1 Year Ago
Maybe fix for miner hat issue, not sure. Couldn't reproduce it.
1 Year Ago
Merge from /deluxe_christmas_lights_emission/xmas_light_uncrappification/ (MeshLOD removal.)
1 Year Ago
Just run the LOD0 mesh instead of LODMesh scripting every instance -- to test incompatibility. Probably wasn't even worth the CPU overhead anyway.
1 Year Ago
Renamed back to testbulb in case it is hardcoded somewhere or not updating with manifest or whatever.
1 Year Ago
Minor emission consistency tweak between the two variants.
1 Year Ago
Brightness scaling material fix. Naming cleanup.
1 Year Ago
Finalized update. Texture optimization.
1 Year Ago
WIP
1 Year Ago
Fixed some old textures taking too much ram.
1 Year Ago
Various bulb improvements. Added an LOD1. (MeshLOD)
1 Year Ago
More CPR on the ancient christmas lights and their weirdo shader. Test save for Dayaan.
1 Year Ago
LOD fix
1 Year Ago
Light materials.
1 Year Ago
Lighting prefab with full color palette.
1 Year Ago
Merge from main
1 Year Ago
Finalized ammo additives. Slightly tweaked M39 exhaust fumes because they seemed regressed.
1 Year Ago
Disabled the animation from HitGuide because DepthBuffer limitations, hashtag sadface.
1 Year Ago
Fluffed up the hit marker. (Kinda needs soft blend tho)
1 Year Ago
Minor mat tweaks for other TODs
1 Year Ago
Optimized the crap outta these texture parameters. Did something minor to the prefab that I already forgot what was. Cold fume timings.
1 Year Ago
Organized files & moved only those that we use out of the test_material folder.
1 Year Ago
Subsurface tweaks & slight shifting around to make the block>base transition less seamy. Moved SSS profile to the Iceblock folder.
1 Year Ago
LOD tweak. Shadow proxy setup to mitigate TOD flickering.
1 Year Ago
Slowed cold fumes.
1 Year Ago
Added BindRendererBounds for SSS Ice material tweak
1 Year Ago
Fixed impacts.
1 Year Ago
Sculpture ambient fx & impacts. Tweaked SSS & optimized texture sizes/settings.
1 Year Ago
Underwater visibility increase.
1 Year Ago
WIP
1 Year Ago
Fixed T1 shell ejection not working.
1 Year Ago
Final'ish fire additive
1 Year Ago
Iterating
1 Year Ago
Fireball light animation tuning
1 Year Ago
Applied Ian's zero rotation script tweak.