userPeturcancel

8,341 Commits over 3,957 Days - 0.09cph!

1 Year Ago
Fixes. Scene test setup.
1 Year Ago
Blast position fix Cooldown to 5 seconds to make less spammy Barrel hole opening corresponds with cooldown
1 Year Ago
CannonBlast prefab
1 Year Ago
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1 Year Ago
Confetti collision trickery to deal with interior blasts Barrel cover goes away for X seconds after firing
1 Year Ago
Merge from main
1 Year Ago
Confetti mechanics.
1 Year Ago
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1 Year Ago
Possible fix for NRE
1 Year Ago
PFX scene backup
1 Year Ago
Confetti meshes
1 Year Ago
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1 Year Ago
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1 Year Ago
Texture size optimization. Nixed one unused mask.
1 Year Ago
Applied new lighting/fx to desk.
1 Year Ago
Applied lighting to desk
1 Year Ago
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1 Year Ago
Legacy furnace enabled state overhaul Legacy furnace texture size optimization.
1 Year Ago
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1 Year Ago
Blank radial added to Main Camera Base for smooth lerping. Explosion post changes. Scene.
1 Year Ago
Post params
1 Year Ago
ExplosionsOverlay WIP (still bugs)
1 Year Ago
Iterations & fixes
1 Year Ago
ExplosionsOverlay stuff
1 Year Ago
L/M/S prefabs.
1 Year Ago
Fixed regression issues
1 Year Ago
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1 Year Ago
Scene cleanup & org.
1 Year Ago
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1 Year Ago
Testing milder screen post processing variants for Cold, Hot, Hurt, Radiation & arctic biome.
1 Year Ago
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1 Year Ago
Explosion post process
1 Year Ago
Fixes
1 Year Ago
Radial PostFX & ExplosionScreenBounceFade
1 Year Ago
New explosions
1 Year Ago
Fixed chopper fire distance issues Fixed some autospawn floaters Ores use respawners instead of being one-shot Lighthouse collides Rebaked terrain
1 Year Ago
HelpModal & HelpModal.Widget like the Figma mockup.
1 Year Ago
Fixed torch holder lighting being all offset and wrong.
1 Year Ago
Manifest
1 Year Ago
Fixed small spec issue on the portraits. Better tinting on poster 4.
1 Year Ago
Poster 2, 3, 4 layout tweaks Mat for 4.