8,342 Commits over 3,957 Days - 0.09cph!
Converted small streaks to 6P shading
Medium core is 6P shaded
Atlas iteration
New smaller mushroom atlas for better M/L difference
Finally a rolling smoke atlas that isn't garbage.
Scene backup.
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Lingering smoke atlas with termination baked in, probably better than all this shader fuckery.
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Atlas tweaks & particle system iteration
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Finalized enabled prefab with lightex, sound loop, LODs and minor iterations.
Final torchholder enabled state.
Blue bottomed atlas variant.
Torch flame & related files.
Sorted duplicate ember files from a prior messy merge.
Large explosion stuff & temp working files.
Merge from post-radial-blur
XL ground kickup experiment working files & scene backup
Progress.
Secondary atlas files & naming consistency.
Secondary spritesheet files
cctv_manpad added (missing file)
cctv_manpad profile added
First draft of the launcher digital display, prefabbed like the AH cam.
Fixed mesh compression issues.
NVG overlay mask properly round instead of having four pinched corners.
Manpad rocket uses the new model and airburst explosion.
Further tweaks.
Moved the main rocket out of the launch group, which was causing premature FX killing on the Manpad rocket.