userPeturcancel

8,342 Commits over 3,957 Days - 0.09cph!

1 Year Ago
Finalized medium.
1 Year Ago
Converted small streaks to 6P shading
1 Year Ago
Medium core is 6P shaded Atlas iteration
1 Year Ago
New smaller mushroom atlas for better M/L difference
1 Year Ago
S/M/L tuning WIP
1 Year Ago
Finally a rolling smoke atlas that isn't garbage. Scene backup.
1 Year Ago
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1 Year Ago
Lingering smoke atlas with termination baked in, probably better than all this shader fuckery.
1 Year Ago
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1 Year Ago
Atlas tweaks & particle system iteration
1 Year Ago
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1 Year Ago
Finalized enabled prefab with lightex, sound loop, LODs and minor iterations.
1 Year Ago
Final torchholder enabled state. Blue bottomed atlas variant.
1 Year Ago
Torch flame & related files. Sorted duplicate ember files from a prior messy merge.
1 Year Ago
Large explosion stuff & temp working files.
1 Year Ago
Merge from post-radial-blur
1 Year Ago
XL ground kickup experiment working files & scene backup
1 Year Ago
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Final'ish med explosion
1 Year Ago
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Progress. Secondary atlas files & naming consistency.
1 Year Ago
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Secondary spritesheet files
1 Year Ago
cctv_manpad added (missing file)
1 Year Ago
cctv_manpad profile added
1 Year Ago
First draft of the launcher digital display, prefabbed like the AH cam.
1 Year Ago
1 Year Ago
More manpad UI stuff
1 Year Ago
Eyepiece post FX
1 Year Ago
UI progress & files
1 Year Ago
Fixed mesh compression issues.
1 Year Ago
NVG overlay mask properly round instead of having four pinched corners.
1 Year Ago
Scope progress
1 Year Ago
Manpad rocket uses the new model and airburst explosion. Further tweaks.
1 Year Ago
Moved the main rocket out of the launch group, which was causing premature FX killing on the Manpad rocket.