8,342 Commits over 3,957 Days - 0.09cph!
Drag adjustments for the updated lifetime.
Unparent on destroy timing fixes.
Regular rocket smoke lifetime tweaks.
Regular rockets engines don't cut out at its parabolic apex anymore, but keep running until the end -- for clarity purposes.
Sliightly darkened the smoke on them.
Manpad rocket trail tweak.
Timing, shader and clarity improvements/fixes for the manpad rocket and firing.
Fixed the unparent fuckery on the launcher attack.
Timing improvements on the rocket engine ignition.
Rocket & attack prefab fixes.
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Resolution/compression tweaks.
Added an attack prefab for the homing launcher, instead of it using the RL one.
Pos fix & FX prefab update for the positioner.
Added root position entity for FX spawning.
Final prefab & related files
Fixed some ticketed FX issues on the Oil Rigs.
S2P'd both.
Merge from heli_flares. (F15 FX update)
F15 flare iteration to bring it more in line with the choppers.
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Small OldTV UV modifications to faciliate white noise effect.
TV prefab collider setup & lighting.
Merge from hab_lighting_fx. Hot Air balloon lighting and FX update.
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Small fixes.
LightEX checkpoint.
Emissive & lighting setup
Performance upgrade & visual progress WIP.