8,342 Commits over 3,957 Days - 0.09cph!
More rocket launcher viewmodel FX polish against erratic player movement.
Viewmodel prefabs & naming
Launcher viewmodel FX backup
Improvements to launcher barrel FX.
Added a very brief rocket projectile ignition delay, to stop your face melting right off.
attack prefab polish
added screen bounce to launcher attack
Rocket launcher attack fx revamp
Attackheli gunner camera clarity iteration.
Merge from rocket_trails. Cheaper & better rocket projectile vfx, so that attack heli rocket spam won't drown performance.
Remaining rockets updated to external FX prefab.
Fixed offset on HV/Incen projectile models.
rocket_basic projectile updated
Rocket projectile lights set to LightEx instead of Shuriken, because cheaper in this case.
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Moved some visual stuff from the projectile to the launcher attack, where it makes more sense.
Manually painted in some motion vectors to fix backblast float effect.
Rocket trail replacements WIP
Atlas for flares.
Scene backup.
Contrail & flare progress backup
Optimized F15 texture sizes.
Cheap F15 afterburner FX.
Texture files.
UV fixes.
Scene backup.
AH Gunner: Disabled the 3 mouse icons. Probably unnecessary to constantly remind you that LMB is fire.
Mesh candidate.
Scene backup.
Fixed AH compass strip material issues.
Fixed godrays post conflict.
Few more gunner UI tweaks.
Further display clarity improvements.
Analog TV filter resolution increase for better large-screen clarity.
Rocket crosshairs and text indicators aren't the wrong kind of HDR yellow anymore.
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Fixed the gunner compass being fubar
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Fixed ClearAlpha being all whack on the gunner cam
Animated rig thing for making moving projectile FX.
More working files (6P atlases)
Separated temps from finals.
Naming consistency, texture size optimization, and nixed a few files that aren't needed anymore.