8,342 Commits over 3,957 Days - 0.09cph!
Mergable nuke w/ necessary shader fixes.
Consistency fixes for post smoke.
Cloud termination atlas WIP
Converted all the stuff to the new shader vertex stream format
Lingering post-explosion mushroom cloud WIP
6P orientation debug ball is motion blended.
More 6P smoke iteration/studying
6P debug setup in particle scene
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Another iteration of 6P smoke loops
Final air explosion sans 6P smoke
Streak timings. Curves for days.
Explosions: Emission override over time on texcoord1.x to stop banding.
Streaking element for explosions
Explosion streak small atlas.
Cherrypick launcher blockout
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Optimized textures
Mat polish
Inner/outer consistency stuff
Initial extra bloom
Secondaries for 25mm impact.
Fixed Abyss Torch being lit when dropped.
Shockwave + ground effect tests
Explosion tonemapping iterations
Explosion files & research backup.
Main cannon ground effect
New flaming ember/debris atlas, because that soft radial blob used everywhere has become pretty old.
Cannon impact explosion WIP
Muzzle iteration & naming consistency.