8,342 Commits over 3,957 Days - 0.09cph!
Cannon related FX & some more random stuff
Unused file cleanup.
Moved the exhaust to the real location, and adjusted the texture so that it doesn't look like a window.
Muzzle tweaks.
Firing effects WIP & related temp files.
Slow burning atlas.
Converted all to TGA because f that PNG alpha noise.
Old TV: texture size tweaks, added off variant, fixed LOD script, slight emissive fresnel to emulate glass thickness
Proper static noise effect pending a small shader fix from D.
Layout grouped in an optional skin name text field under the weapon name.
WeaponRackInfo UI polish & localization tokens
Fixed pixelation flicker glitch on WeaponRackLight
Flashbang, F1, Beancan & 40mm underwater boom size adjustments.
S/M/L explosion FX variants for the underwater portion as well.
Rotor wash underwater render fix.
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Exhaust & damage states WIP
Large/med/small surface prefabs.
Cleaned away the black haloing around the ripple fx texture atlas.
Scene backup & related mats.
Ferry terminal: Tweaked that one underground hallway shadow, and shifted some lights around in front of the entrance where the spotlight has been baked down into the ground.
Ferry S2P
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1/2 low hanging fruit visual facelift
Fixed moonpool surface not really rendering at all.
Swamp & lake material fixes
Fixed rivers almost being still. Normals & speed better match river source FX.
Fixed tug navigation (red/green) lights turning off when standing on the side of the boat and facing a certain way.
Rowboat bow splash FX iteration.
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Minor emissive and material hue tweaks to better match the screens.
Tug-specific sonar sweep visuals to better match the other screen.
Added disabled damage prefab to the Tugboat (not code supported yet)
Added a functional dashboard headlight indicator light to the Tugboat, because cute.
Tug damage prefab with light/medium/severe states
Fixed underwater rain again.
Fixed Tugboat caustics projecting into nothing, not being set up for its size.
Water droplet material is underwater masked.
Fixed tugboat radar flickering
Fixed snowing underwater.
Cherrypick fix Beaufort 5 being too vibrant, and other water color tweaks.
Underwater fog slightly darker.
Nudged water SSS down a little.
Fixed beaufort level 5 water accidentally being brighter than the others.