6,675 Commits over 4,202 Days - 0.07cph!
Applied Matt's blinker fix.
Removed 3P green laser from the ground underneath the turret
Added the red laser to the turret, just to test
Brake light prefab tweaks/additions
Probably fixed all the remaining light issues.
Untested yet.
Fixed vehicle light scripts not using the correct default values.
Merge from bradley_fixes_6_24 (coax issues and some minor improvements)
Fixes for issues.
Iterated on coax.
Exhaust prefab.
Added to Motorbike.
Velocity inheritence fix.
Fixes
Dirt trail iteration.
WIP lighting & related files.
Turret laser FX.
Neon texture adjustments.
Added neon emission to lighting prefab.
2-stage exhaust prefab. Idle+Driving.
Lighting prefab & related mats & textures
Full revamp of Scrap Transport Heli damage FX, with different damage levels better represented in the instrument panel.
Made scrap transport lighting not be so performance heavy.
Scrap transport instrument panel lighting tweaks. More gauge focused.
Rotor wash final distance and visual iteration.
Revamped CH47 lighting.
CH47 interior lighting no longer performance hogs everybody within network range.
FlaslightFlare_HDRSphere material fix. (Seemed to not render anymore.)
Small RotorWash variant.
Updated ground effects on all remaining helis.
New rotor wash FX prefab
Applied to Scrap Transport
Heli ground effect raycast threshold changed to 40 from 80 in BaseHelicopter & PatrolHelicopter