userPeturcancel

6,334 Commits over 4,475 Days - 0.06cph!

1 Year Ago
Radtown S2P: Fixed flickering light in main garage behaving weirdly. Fixed a few inverted trigger volumes causing various weirdness with FX/Lighting. Fixed the main fire shadow light teleporting to the middle of the radtown at runtime. Fixed lobby fire not having sound and damage triggers. Fixed wall clipped flickering at two rad barrels. Tweaked some PFX LOD distances.
1 Year Ago
Final prefab (code fix pending)
1 Year Ago
Final'ish attack prefab, but IK script is still screwing it.
1 Year Ago
Fixes
1 Year Ago
Attack FX
1 Year Ago
Wall clip improvement tests WIP.
1 Year Ago
Merge from main
1 Year Ago
Reapplied effects - explosion to main camera.
1 Year Ago
Explosive prefabs facelift WIP.
1 Year Ago
Merge from patrolheli_fixes/dmgfx
1 Year Ago
New spotlight lighting treatment & related textures.
1 Year Ago
Office Ceiling A material/texture pass.
1 Year Ago
Metas that belong here.
1 Year Ago
Finalized heli for merging. Better distance scaling on impacts.
2 Years Ago
Playtest damage tweaks.
2 Years Ago
PFX Scene backup
2 Years Ago
Fire additive fixes.
2 Years Ago
Updated comp damage with new sparkies.
2 Years Ago
Cherrypicked metal bulletholes.
2 Years Ago
Proper orientation fix.
2 Years Ago
Impact sub emitter rotation fixes
2 Years Ago
New spark textures to replace the old bois from 2014 Explosion overlay post stuff. Additive fire prefab iteration.
2 Years Ago
File org.
2 Years Ago
Flame explosive orientation tweak for code review.
2 Years Ago
Napalm fixes.
2 Years Ago
Various post playtest fixes.
2 Years Ago
Rocket type visual consistency & napalm effect.
2 Years Ago
Gib & bullet tweaks.
2 Years Ago
Vertex stream unfuckery on the new explosions and streaks. Texture tweak on engine exhaust Added close-up engine exhaust FX Sidegun tweaks. Component destruction fixes for new explosions.
2 Years Ago
Heli death fx
2 Years Ago
Explosion post profile & file org.
2 Years Ago
Ported ExplosionScreenBounceFade
2 Years Ago
Explosion files.
2 Years Ago
Missing file.
2 Years Ago
Fixes/pre-merge stuff.
2 Years Ago
Rocket fire replacement. Old mat reserial.
2 Years Ago
Nixed ancient chaff fx.
2 Years Ago
Updated gunfire FX. Improved muzzle flash color consistency. Deleted a duplicate smaller FX that seemed unused.
2 Years Ago
Ancient file cleanup.
2 Years Ago
Simplified rockets a bunch. Lighter performance hit. Gave manpad rocket trail smoke the same optimization treatment.
2 Years Ago
Haxed component destroyed Z values so that it plays slightly in front instead of clipping through the middle of the chopper.
2 Years Ago
Made window glass less matte and dull.
2 Years Ago
File organization
2 Years Ago
Component damage effects inherit velocity, and other related tweaks.
2 Years Ago
Critter displacer back to main camera.
2 Years Ago
A range of shoal prefabs. Critter displacer added to main camera. Surface culling still buggy (WIP)
2 Years Ago
Fixed issue with smoke lingering. Missing mat change.
2 Years Ago
Fixed ground effect being rotated for some reason. Fixed blurred prop blades being fully lit on the bottom when sunlight hits the top of them.
2 Years Ago
Fixed heli spawning with the spotlight enabled regardless of TOD.
2 Years Ago
Cleaned a boatload of old legacy stuff from the prefab.