userPeturcancel

6,245 Commits over 4,414 Days - 0.06cph!

2 Years Ago
Fixed ground fire error.
2 Years Ago
Disabled shadow casting and lowered light range a little bit on Fireball, to stop it tanking FPS. Stopgap fix until whole effect is replaced.
2 Years Ago
Fixed minigun muzzle flash not emitting light
2 Years Ago
Early pilot flames prefab
2 Years Ago
12 range FX.
2 Years Ago
Attack FX iteration
2 Years Ago
Detach time
2 Years Ago
Attack recycle time
2 Years Ago
More randomized muzzle flash
2 Years Ago
Brightened door glass up just a tad. Killed the duplicate screenmaterial that was no longer used.
2 Years Ago
Fixed parts of the screen sorting poorly/disappearing when crouching Fixed clipping on one part of the glitch animation.
2 Years Ago
LocalPosAnim for screen signal distort.
2 Years Ago
Shifted login screen to the monitor with the sticky note, because funnier. Other fixes.
2 Years Ago
Various screen related.
2 Years Ago
Various lighting, material, occlusion, screen improvements. (WIP)
2 Years Ago
Materials
2 Years Ago
Flamejet concept
2 Years Ago
LOD & fixes
2 Years Ago
Optimized attack prefab.
2 Years Ago
Fixed muzzle orientation again
2 Years Ago
Fixed attack prefab.
2 Years Ago
Attack tweaks. Viewmodel muzzle point pushed back a bit.
2 Years Ago
Muzzle & eject loc, speed/cycle iteration.
2 Years Ago
Screen content iteration. Oscilloscope.
2 Years Ago
Second screen light & AmbientLightLOD
2 Years Ago
64px instead of 128px
2 Years Ago
Canvas fix
2 Years Ago
Top screen & icon optimization.
2 Years Ago
Screen stuff & related shader+files.
2 Years Ago
Preliminary screen setup & related files.
2 Years Ago
More gaseous muzzle fx. Better calibrated tones on muzzle flash side/front textures.
2 Years Ago
Large Furnace: Nudged bounce light distance down a tiny fraction to fix a little ground bleed.
2 Years Ago
Fixed merge fuckery in flare material.
2 Years Ago
Nixed flame_jet atlas, not needed Smoke omni RC Scene backup
2 Years Ago
Flame jet iteration
2 Years Ago
Flame jet smoke
2 Years Ago
Flamethrow WIP
2 Years Ago
Converted textures and material from deprecated core shader setup, to rust standard
2 Years Ago
Merge from main
2 Years Ago
Impact decal tweaks.
2 Years Ago
Recycle times & light instance fix.
2 Years Ago
Collision LOD tweaks.
2 Years Ago
Fixed subemitter linkage
2 Years Ago
Fixed inherited rotational bug
2 Years Ago
Fixing subemitter rotational inherentece fuckery WIP
2 Years Ago
Optimized collisions. LOD'd collisions fully away at 25m.
2 Years Ago
Velocity alignment jitter fix & tone improvements
2 Years Ago
Fresh metal bullet holes no longer look all rusted, and improved the edge and tone to blend better with underlying surface.
2 Years Ago
Test scene improvements.
2 Years Ago
Iterating Wood bullethole decal tweaks.