userPeturcancel

6,934 Commits over 4,414 Days - 0.07cph!

1 Year Ago
Lighting prefab & related mats & textures
1 Year Ago
Full revamp of Scrap Transport Heli damage FX, with different damage levels better represented in the instrument panel.
2 Years Ago
Made scrap transport lighting not be so performance heavy. Scrap transport instrument panel lighting tweaks. More gauge focused.
2 Years Ago
Rotor wash final distance and visual iteration.
2 Years Ago
Revamped CH47 lighting. CH47 interior lighting no longer performance hogs everybody within network range. FlaslightFlare_HDRSphere material fix. (Seemed to not render anymore.)
2 Years Ago
Small RotorWash variant. Updated ground effects on all remaining helis.
2 Years Ago
New rotor wash FX prefab Applied to Scrap Transport
2 Years Ago
Heli ground effect raycast threshold changed to 40 from 80 in BaseHelicopter & PatrolHelicopter
2 Years Ago
Base
2 Years Ago
Volumetrics track light changes.
2 Years Ago
Small ground flame prefab for spreaders.
2 Years Ago
Applied new FX to oilFireballSmall Bradley loot.
2 Years Ago
New ground fire with smoke prefab for general vehicle debris and timed loot.
2 Years Ago
Damage materials that belonged to this branch.
2 Years Ago
Water trail improvements.
2 Years Ago
Extra wheel FX sorting for the trike.
2 Years Ago
Better lit PFX normals.
2 Years Ago
Fixed positioning on sand trails.
2 Years Ago
Iterating on trails
2 Years Ago
Applied FX to pedalbike.
2 Years Ago
Remaining wheel fx.
2 Years Ago
Trail FX
2 Years Ago
Wheel effects
2 Years Ago
Merge from main
2 Years Ago
Final(?!) fix
2 Years Ago
Tread fix
2 Years Ago
Buncha movement fixes. Adjusted a few things to work around the legacy code that messes with PFX.
2 Years Ago
Adjustments for the new script edits.
2 Years Ago
Tread debug. Tracer_reddish consistency with cannon tone.
2 Years Ago
Fixed issue where muzzle flashes would collapse in on themselves from one angle only. Main cannon impact improvements.
2 Years Ago
Adjusted FX behave better to occasional rapid movement and sudden directional changes. Performance: Made Bradley mid-air cannon tracers not have super expensive shadow casters, and adjusted light to compensate.
2 Years Ago
Applied & fixed damage effects
2 Years Ago
Cannon Shell explosion replacement.
2 Years Ago
2 Years Ago
Applied new lighting & FX.
2 Years Ago
Clean files.
2 Years Ago
Finalized prefabs & file organization.
2 Years Ago
Main cannon attack improvements
2 Years Ago
Attack ground effect WIP
2 Years Ago
Headlight improvements & flare fixes.
2 Years Ago
Main cannon attack prefab
2 Years Ago
Attack stuff. Organized files for merge.
2 Years Ago
Various material, PFX and lighting perf optimizations. New firing, traversal & damage FX. Texture tweaks; Got rid of the Desert Storm Coalition markings. Less noisy bare metal scratches and stuff.
2 Years Ago
Dynamic exhaust
2 Years Ago
Merge gymnastics
2 Years Ago
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2 Years Ago
Missing file
2 Years Ago
Better directionality
2 Years Ago
Fixed manpad explosion vertex stream regression.
2 Years Ago
Fixed MLRS air burst explosion streaks breaking with the new streak type.