userPeturcancel

8,594 Commits over 4,079 Days - 0.09cph!

2 Years Ago
Underwater fog slightly darker.
2 Years Ago
Nudged water SSS down a little. Fixed beaufort level 5 water accidentally being brighter than the others.
2 Years Ago
Fixed rain rendering underwater.
2 Years Ago
Fixed subsurface falloff gradiation between beaufort states
2 Years Ago
Water & beaufort parameters. (Waves unchanged)
2 Years Ago
Ocean refraction tweaks +caustics adjustments to match.
2 Years Ago
Slight caustics speed/depth/scale/brightness tweaks, because they were barely noticable.
2 Years Ago
underwater.prefab iteration & fixed time scaling issue
2 Years Ago
Bone retargeted breathing FX out of the back area when underwater
2 Years Ago
Suit breathing fx prefab
2 Years Ago
Iterated on underwater.prefab. (Bubbles & plankton still using bugged shader mask test)
2 Years Ago
Optimizing overly expensive underwater bubbles & plankton WIP
2 Years Ago
Nixed late blue cast on water splashes, looks odd in certain weather conditions. Fixed issue with throttle splash on rhib.
2 Years Ago
Fixed various rendering issues with the torch on & off state. Disabled the viewmodel flare for now because of compatibility issues, and tweaked the glass to get more traditional flaring to compensate.
2 Years Ago
Calibrated the brightness to match the vanilla torch
2 Years Ago
All guns consistent worldmodel orientation, with pivot/CoG shifted where it feels logical
2 Years Ago
Weapon worldmodel LODGroup consistency pass. Applied to prefabs.
2 Years Ago
Remaining LOD groups
2 Years Ago
LOD consistency progress
2 Years Ago
LODgroup consistency progress/backup
2 Years Ago
Worldmodel LOD consistency WIP
2 Years Ago
Fixed toolgun worldmodel materials all being in the wrong order
2 Years Ago
All weapon worldmodels into the testmap
2 Years Ago
Fixed python worldmodel LOD3 being offset
2 Years Ago
Added fluorescent sound buzz when enabled.
2 Years Ago
Flare color fix that got messed up in a Unity crash.
2 Years Ago
Forgot to add the flare to the on state.
2 Years Ago
On/off functions Temp file cleanup
2 Years Ago
WeaponRack lighting rework.
2 Years Ago
Temp prefab with gunrack lighting setup Optimized wallracklight textures New flare type
2 Years Ago
PFX scene
2 Years Ago
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2 Years Ago
PFX scene backup (River source FX)
2 Years Ago
River FX rework WIP
2 Years Ago
water fx atlases
2 Years Ago
Some IsDynamic fixes and LOD improvements.
2 Years Ago
Final
2 Years Ago
Iterating
2 Years Ago
Better movement behaviour on the exhaust
2 Years Ago
Applied FX & lighting to the main prefab. Iterations.
2 Years Ago
Tug exhaust FX Lighting prefab tweaks
2 Years Ago
Tugboat lighting&volume prefab. Scene backup
2 Years Ago
More tug things
2 Years Ago
Progress
2 Years Ago
Exterior lighting & exhaust WIP
2 Years Ago
Volumes & lighting WIP
2 Years Ago
Tug water interactions
2 Years Ago
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2 Years Ago
WakeDisturbance iteration
2 Years Ago
Rhib polish pass. Fixed water disturbance mask being all whack and massive.