userPeturcancel

6,409 Commits over 4,141 Days - 0.06cph!

2 Years Ago
Fixed ClearAlpha being all whack on the gunner cam
2 Years Ago
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2 Years Ago
Rocket over-distance FX
2 Years Ago
Animated rig thing for making moving projectile FX.
2 Years Ago
Launcher firing sequence
2 Years Ago
More working files (6P atlases) Separated temps from finals.
2 Years Ago
Naming consistency, texture size optimization, and nixed a few files that aren't needed anymore.
2 Years Ago
Mergable nuke w/ necessary shader fixes.
2 Years Ago
Merge from main
2 Years Ago
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2 Years Ago
2 Years Ago
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2 Years Ago
Consistency fixes for post smoke.
2 Years Ago
Cloud termination atlas WIP
2 Years Ago
Converted all the stuff to the new shader vertex stream format Lingering post-explosion mushroom cloud WIP
2 Years Ago
Material fixes.
2 Years Ago
2 Years Ago
6P orientation debug ball is motion blended.
2 Years Ago
More 6P smoke iteration/studying
2 Years Ago
Merge from shader-fix-2
2 Years Ago
6P transmission debug
2 Years Ago
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2 Years Ago
6P debug setup in particle scene
2 Years Ago
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2 Years Ago
6P Debug atlas.
2 Years Ago
Another iteration of 6P smoke loops
2 Years Ago
Merge from shader-fix-2
2 Years Ago
Final air explosion sans 6P smoke
2 Years Ago
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2 Years Ago
Timing fixes.
2 Years Ago
Streak timings. Curves for days.
2 Years Ago
Explosions: Emission override over time on texcoord1.x to stop banding.
2 Years Ago
Streaking element for explosions
2 Years Ago
Merge from shader-fix-2
2 Years Ago
Explosion streak small atlas.
2 Years Ago
Cleanup & scene backup
2 Years Ago
Cherrypick launcher blockout
2 Years Ago
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2 Years Ago
Optimized textures Mat polish
2 Years Ago
Inner/outer consistency stuff Initial extra bloom
2 Years Ago
HE lingering smoke
2 Years Ago
Secondaries for 25mm impact.
2 Years Ago
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2 Years Ago
Shockwave improvements
2 Years Ago
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2 Years Ago
Fixed Abyss Torch being lit when dropped.
2 Years Ago
Functional ground effect
2 Years Ago
Shockwave + ground effect tests
2 Years Ago
Explosion iterations