userPeturcancel

8,595 Commits over 4,079 Days - 0.09cph!

2 Years Ago
Rhib polish pass. Fixed water disturbance mask being all whack and massive.
2 Years Ago
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2 Years Ago
More boat conversions & FX simplifications.
2 Years Ago
Simplified small boat fx down to 2 emitters, from 17(!).
2 Years Ago
Boat FX / scene backup
2 Years Ago
Fixed all remaining issues spotted with the torch. LOD emissive flickering, conditional 1P hiding, shadow glitching and more I'm forgetting.
2 Years Ago
diver torch functions in 3rd person
2 Years Ago
Hatchet drips
2 Years Ago
Melee weapon adaptation WIP
2 Years Ago
Motion inheritence fix
2 Years Ago
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2 Years Ago
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2 Years Ago
Viewmodel on/off function
2 Years Ago
New flare FX & related files. Torch texture size optimization Glass material tweaks
2 Years Ago
Reworked inner bulb and outer glass with new shader features
2 Years Ago
Progress & some stuff for Diogo
2 Years Ago
More viewmodel stuff WIP
2 Years Ago
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2 Years Ago
Merge from diver_fx
2 Years Ago
Merge from main
2 Years Ago
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2 Years Ago
Scene additions for Matt. Pool, volumetrics volume.
2 Years Ago
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2 Years Ago
Cleanup
2 Years Ago
Material iteration
2 Years Ago
Droplet meshes & shader
2 Years Ago
Experiments
2 Years Ago
Merge from lighting_test_scene
2 Years Ago
Remaining test map stuff for Matt Fixed a small issue with the green gambling light
2 Years Ago
Art test scene WIP/backup
2 Years Ago
Turn off all exterior lights during daytime.
2 Years Ago
Fixed the close flare on the new ceiling light fixture
2 Years Ago
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2 Years Ago
Final playthrough polish on lighting prefab.
2 Years Ago
Updated explosion_underwater_surface for the new water
2 Years Ago
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2 Years Ago
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2 Years Ago
Bullet/blunt/slash/stab water impacts no longer fill rate performance hogs, and look nicer.
2 Years Ago
Water splash material vertex lit instead of emissive, uses a healthier texture atlas.
2 Years Ago
Bugfixes
2 Years Ago
Cleaned up old temp lighting from the scene.
2 Years Ago
Added the lighting prefab and made a few scene tweaks needed for its integration.
2 Years Ago
Moved the subway entrance lighting to an override group with a culling volume to save on shadow casters. Exit sign emissive tweak.
2 Years Ago
Remaining lighting
2 Years Ago
2 Years Ago
Finalizing backup
2 Years Ago
Localized FX Bounce polish
2 Years Ago
Prefab backup New prop light spotlight off Tweaks/fixes to a few light fixture mats.
2 Years Ago
Exterior bounce
2 Years Ago
Loading bays