userPeturcancel

7,116 Commits over 4,567 Days - 0.06cph!

4 Years Ago
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4 Years Ago
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4 Years Ago
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4 Years Ago
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4 Years Ago
16x8 frame setup. More optimal for the duration.
4 Years Ago
6point shader test setup for Diogo
4 Years Ago
Flipbook files (2 variants)
4 Years Ago
Core glow in the volumetric shader.
4 Years Ago
4 Years Ago
Progress, emissive core
4 Years Ago
4 Years Ago
Lightwrapping & transmission for a better volumetric feel.
4 Years Ago
Cleanup checkpoint
4 Years Ago
Shader backup
4 Years Ago
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4 Years Ago
Topside lighting mods to facilitate house changes WIP
4 Years Ago
Topside adjustments for the new cabin interior. S2P
4 Years Ago
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4 Years Ago
Fixed bad positioning on the distance flare.
4 Years Ago
Various final fixes.
4 Years Ago
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4 Years Ago
New corridor lighting and some surrounding tweaks to facilitate
4 Years Ago
NV Scientist secondary light additions. Minor related mat tweaks.
4 Years Ago
Fixed NVScientist mask emissive not being like in the cinematic branch. Optimized some texture sizes and params.
4 Years Ago
Fixed missing fire damage and heat triggers. NMS S2P
4 Years Ago
Tweaks to the underground lighting. New worklight fixture to further highlight the warhead + surrounding tweaks. Disabled all light occludees because cull volumes handle it. Blanket increased light LOD distances also because the cull volumes will handle that.
4 Years Ago
Reworked button house to have a new worklight providing focus on the hatch button
4 Years Ago
Zeroed prefab coords because OCD
4 Years Ago
Worklight_single prefab setup
4 Years Ago
Lighting prefab backup
4 Years Ago
Tweaks to the worklight emissive. Texture optimizations.
4 Years Ago
Final'ish sans new worklights.
4 Years Ago
Fixes. 1 less shadow caster.
4 Years Ago
Topside prefab backup
4 Years Ago
S2P's the WIP lights
4 Years Ago
Prefab backup
4 Years Ago
Fixed the blurred rotors not casting shadows.
4 Years Ago
This was supposed to be clamped. Scene backup.
4 Years Ago
UI.Dialog.AttackHeli elements. (Some assignments and code tweaks left for BillB)
4 Years Ago
Final'ish gunner screen Cleanup
4 Years Ago
Progress with new shaders
4 Years Ago
Layer order for ClearAlpha Messed up auto exposure WIP for UI elements
4 Years Ago
Can't remember what I changed, but it was something.
4 Years Ago
Stop HUD from going ridiculously wide. Compass texture tweaks.
4 Years Ago
Positioning polish & naming convention
4 Years Ago
New lo-fi digital compass strip
4 Years Ago
Compass fixes
4 Years Ago
UI progress & related image tweaks.
4 Years Ago
Various gunner screen UI and post stuff WIP New post filter from Diogo
4 Years Ago
Merge from parent