7,579 Commits over 3,623 Days - 0.09cph!
Fixed weird splash sub-particle count spikes on rain.
Clouds cover auroras now + other smaller iterations
Aurora iteration & file cleanup.
Networkable lightning system prefabs.
Cleanup.
Refactored horizon lightning spawners to be network/position friendly instead of just client RNG seeded
Manual LightEX entity for lightning events because Unity doesn't let you orient particle lights independently, groan
Working lightning storm horizon system & prefab
Shuriken system for horizon lightning storms WIP
Various perf optimizations.
Better emission shape for cam tracking.
Small effect iterations.
Packed rain & snow into code prefabs.
Snow/Rain/Lightning/Aurora groups
Cleaned up temp file clutter
Some renames for naming consistency
Missing files apparently.
Weather effect iterations.
Smarter rain volume.
Early snow.
Aurora files.
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Lightning & storm stuff WIP
Experiments & files. Backup.
Updated trainyard volumes & lighting, and fixed new cliffs clipping into things.
+ S2P.
Sphere tank & supermarket + s2p
S2P'd big sewers again just in case
Puzzle 'simplelight' HDRP light fixes.
Sat dish monument fixes.
Sewer branch fixes.
Moved sewer branch puzzle into lighting group to merge proof the custom stuff there
Fixed new cliffs clipping into underground areas in sewer branch
Renamed for /main consistency
Powerplant invisible light fix
Airfield fixes & related mats/prefabs
Filled vats use translucency shading + adjusted FX for it
Lantern fix again
Scene changes apparently
Nixed some deprecated scripts.
Miltun: Various bug fixes and iterations. Converted env FX. Scene2Prefab.
Reworked military tunnels for new style interior volumes
Smarter way to do interior density volumes WIP
Mixing Table VFX + lighting & related files.
Instanced some materials that weren't.