userPeturcancel

6,793 Commits over 4,294 Days - 0.07cph!

4 Years Ago
LOD distance polish. Elevation bake. Cleaned all the spline source stuff. Mergable changeset.
4 Years Ago
Tunnel reverb zones. Decor & clutter autospawn fixes. Other small stuff
4 Years Ago
Various tunnel fixes/polish
4 Years Ago
Lighting iteration & terrain/underground volumes
4 Years Ago
Loot spawns for new tunnels.
4 Years Ago
Reapplied fix for Site-A tunnel entrance sometimes murdering people
4 Years Ago
Finalized tunnels sans reverb/dimming volumes.
4 Years Ago
Splatting & lighting around second tunnel
4 Years Ago
Terrain sculpts for one tweaked tunnel entrance
4 Years Ago
Lighting checkpoint
4 Years Ago
South tunnel dressing
4 Years Ago
No terrain blend variant of the snow pile material.
4 Years Ago
Backup in case this is dumb
4 Years Ago
Scene backup/south tunnel
4 Years Ago
Finalized north tunnel
4 Years Ago
Tunnel progress & related files.
4 Years Ago
Road tunnel lighting prefab.
4 Years Ago
Road tunnels dressing + lighting progress
4 Years Ago
Road tunnels progress
4 Years Ago
Road tunnel dressing WIP
4 Years Ago
Baked the spline extruded road tunnels down into standard unity meshes.
4 Years Ago
Testing spline extrusion methods on the mountain tunnels, so that they don't have to curve so much and become worth traversing.
4 Years Ago
Moved small oil a little bit to allow the Chinook to properly land.
4 Years Ago
Bugfixes & map color improvements for inland water. 1/2 (Not a mergable changeset)
4 Years Ago
Further ore spawn rate tweaks.
4 Years Ago
Trickled in the previously applied small fixes. Brought the fishing villages up to procmap spec.
4 Years Ago
Added the 3 new monuments & surrounding spawns back in again.
4 Years Ago
Hapis scene file from 71607
4 Years Ago
▍▍▍█▉▅▍▅ ▊▆▍▄▅▅ ▅▇▄▅▄
4 Years Ago
▊▌▆█▅ ▍▊▄▍▄▊▅▉ ▌▇▊ ▅ ▉▋▇ ▋▊▋▍▌▉▅▇█▋
4 Years Ago
Launch fix maybe.
4 Years Ago
4 Years Ago
Expanded roadside spawn areas. Mergable RC.
4 Years Ago
Fixed berries & potatos not sprouting. Fixed some terrain height and splat issues around the new monuments.
4 Years Ago
Arctic base topo & splat finalization.
4 Years Ago
Finalized sculpts/spawns around arctic base
4 Years Ago
Sculpts for arctic base
4 Years Ago
Arctic base WIP
4 Years Ago
Arctic base preliminary
4 Years Ago
4 Years Ago
Supermarket in desert finalization
4 Years Ago
Fixed topological issues that were unintentionally cutting off some player spawn areas
4 Years Ago
Gas station in desert finalization Fixed rock_pile.mat not being biome tinted. Presumably an oversight since it looked completely whack in the gas station cave.
4 Years Ago
Batch of buglist fixes.
4 Years Ago
Adding supermarket & gas station to the desert WIP
4 Years Ago
█▇█▉▌▊▉▄ ▋▍▄▋
4 Years Ago
mf hapis_mt_ai_test
4 Years Ago
4 Years Ago
Remaining locomotive damage states. Prefab application coming after slight mesh tweaks. TrainDecals are cutout instead of fade because they're on a single mesh all around the large train and it causes lighting issues in some circumstances
4 Years Ago
FX/Lighting/Damage iteration for locos & carriages.