8,347 Commits over 3,957 Days - 0.09cph!
Remaining megacliff region
Making a gigantic mega-cliff sounded like a good idea at the time.
Hapis:
Fixed wrong layer on some cliffs and sloped sewer walls.
Removed that one broken road mini-monument that came back from the dead.
Fixed wrong offset on gambling wheel chair triggers.
Adjusted the NoBuild zone for the eastern lighthouse to encapsulate the parking area as well.
Fixed some floating ceiling lights caused by a small dimension mismatch between LOD meshes
Fixed light position offset in Bandit Town + s2p
Added a gambling den with poker tables & a market to the Hapis Compound
Fixed the disabled mini-monuments.
More Physmat impacts & HDRP conversions.
PFX scene backup.
merge from card games (light fixtures & related files)
Bandit town gambling lighting update + s2p
Gambling light cord mesh is standalone, for variable length scaling.
Gambling light prefab setup, effects & color variant.
Gambling light texture & material improvements.
Optimized size & compression. Marked some _unused that aren't worth the memory usage atm.