6,573 Commits over 4,202 Days - 0.07cph!
    
    
    
        
            
            
            
                
                Remaining sculpts for south secondary islands
 
                
                
                
                
                
             
         
        
            
            
            
                
                Remaining sculpts on big south island
 
                
                
                
                
                
             
         
        
        
        
            
            
            
                
                Little bit more scene stuff
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                1.1 blend factor didn't save properly on some materials
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                Fixed cliff/formation materials having all kinds of different shore wetness falloff settings, and instead made them all be consistent with the terrain settings
 
                
                
                
                
                
             
         
        
        
        
            
            
            
                
                no_terrain cliff material variants for special purpose use
 
                
                
                
                
                
             
         
        
        
        
            
            
            
                
                Starting to smell the end of this desert madness
 
                
                
                
                
                
             
         
        
        
            
            
            
                
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                Fixing west desert edge WIP
 
                
                
                
                
                
             
         
        
            
            
            
                
                Finished base splatting new desert sans that small west corner which is shit and needs a tweak
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                Better desert splat technique
 
                
                
                
                
                
             
         
        
        
        
        
        
            
            
            
                
                Compound area splatting & related
 
                
                
                
                
                
             
         
        
            
            
            
                
                Oasis splatting checkpoint
 
                
                
                
                
                
             
         
        
        
        
        
            
            
            
                
                Remaining sculpts for new cliffs south of LS
Road z fixes
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                Terrain sculpts east of LS
 
                
                
                
                
                
             
         
        
        
        
        
            
            
            
                
                Small Santa FX facelift
Cheaper terrain spotlight on Santa, and better coverage on his own keylights. No black spots.
 
                
                
                
                
                
             
         
        
            
            
            
                
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                Functional, but pre-polish.
 
                
                
                
                
                
             
         
        
            
            
            
                
                pre-slow falling change checkpoint