userPeturcancel

8,347 Commits over 3,957 Days - 0.09cph!

4 Years Ago
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4 Years Ago
Impact prefab & related. PFX scene cleanup.
4 Years Ago
Impact gibbing & iterations
4 Years Ago
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4 Years Ago
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4 Years Ago
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4 Years Ago
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4 Years Ago
Detach time fix
4 Years Ago
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4 Years Ago
Snowballgun fx files & pfx scene backup
4 Years Ago
mf main
4 Years Ago
Final terrain bits around new east route
4 Years Ago
Various more around southern mountains
4 Years Ago
Sculpts around new south east ring road
4 Years Ago
4 Years Ago
4 Years Ago
Topological facelift for Isle Alistair
4 Years Ago
Remaining SE sculpts
4 Years Ago
4 Years Ago
SE splat cleanup & related.
4 Years Ago
Remaining new SE coastline.
4 Years Ago
SE topological landmarks. Fixed detail tiling value being crazy high from the rock tint script.
4 Years Ago
4 Years Ago
4 Years Ago
SE shoreline backup
4 Years Ago
South east area around new ring road
4 Years Ago
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4 Years Ago
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4 Years Ago
4 Years Ago
East splat cleanups
4 Years Ago
East coast WIP
4 Years Ago
East road & parking for fishing village. Fixed shore wetness distance inconsistency between terrain and rock/walkway
4 Years Ago
Epic file gymnastics to get road splines to ignore certain terrain sections
4 Years Ago
Pre road terrain ignore flags
4 Years Ago
More coastline & related.
4 Years Ago
SE coastline WIP
4 Years Ago
Remaining Site B topside spawns & surrounding terrain
4 Years Ago
Site B exterior WIP
4 Years Ago
Site B stuff
4 Years Ago
4 Years Ago
Textures/mats for unique site B underground look
4 Years Ago
Fixed all broken Site B prefabs
4 Years Ago
Area around radtown3 and along new northern mountain road. Road barriers and relevant signs in a few areas. Site A checkpoint.
4 Years Ago
Bespoke radtown3 refresh with new layout and no broken prefab links
4 Years Ago
Radtown 3 replacement/fix checkpoint
4 Years Ago
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4 Years Ago
Killed more OP caves
4 Years Ago
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4 Years Ago
Fixed mine_tnl_collapse.FBX having bad normals, causing it to be shaded differently than the other mine pieces.
4 Years Ago
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