8,347 Commits over 3,957 Days - 0.09cph!
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Bus stop network.
West side base splatting.
Remaining mountain pass area + splats + biome tweaks
Fixed new mountain road area that the terrain splines broke
Waterfall area & fx facelift placeholder
Pre-splat elevation tweaks
Splats & stuff around reworked compound
New compound with properly linked prefabs.
Remaining height facelift around Compound area
East tunnel entrances WIP
Road material consistency fixes.
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Road network -> Road tunnel seam fixes
Road splines for new tunnels
Road tunnel entrances backup
Road tunnel layouts + related mats/meshes.
Fixed motion vectors on attack prefab
Passive sled trail VFX on movement