userPeturcancel

6,252 Commits over 4,414 Days - 0.06cph!

5 Years Ago
Underwater plant texture spec changes for a more underwatery look Preliminary ocean depth darkening parameters & related materials Water goggles post fx (not implemented yet)
5 Years Ago
Procmap underwater fix
5 Years Ago
Procedural Map Underwater scene
5 Years Ago
Reworked lighting in all train tunnel entrance bunker modules to fix wall bleed and other issues
5 Years Ago
Underwater lab lighting/post working files
5 Years Ago
Master effects prefab for DuoSub Functional sonar blip effect for angle/distance params
5 Years Ago
Sub fx file organization
5 Years Ago
Further improvements for the hurt filter
5 Years Ago
fx scene sub stuff
5 Years Ago
Larger, milder noise for the radiation effect until we get the proper noise effect in. Various tweaks to arid & temp biome grading for blue cast mitigation in the shade. Small sky dome tweaks for the above.
5 Years Ago
Hurt overlay vignette fix
5 Years Ago
Possible fix for the hurt overlay being excessively blinding at certain facing and lighting conditions
5 Years Ago
Fixed crazy massive bug with the wire tool texture
5 Years Ago
Basic neutral post profile for use in underground areas with the new stack
5 Years Ago
Slightly milder color temp gradiation across biomes
5 Years Ago
NVG fixes
5 Years Ago
Damage states WIP
5 Years Ago
Unique flare mat for the lasers too.
5 Years Ago
Wall laser uses its own mats exclusively, instead of sharing some with the weapon addons. Various texture optimizations. Laser destination point lights hover slightly above the surface for better shading. Tweaked laser colors for better consistency with other props.
5 Years Ago
Less hazyness in clear weather.
5 Years Ago
8 different gradient patterns for discofloor
5 Years Ago
Texture optimizations Bunch of tiny tweaks on floor, ball and laser
5 Years Ago
Laser iteration WIP
5 Years Ago
Ball tweaks. Floor lighting setup remade. Cheaper, less leaky.
5 Years Ago
Parameters for refactored soundlight
5 Years Ago
CraggyIsland back to 60777
5 Years Ago
Merge from ball
5 Years Ago
Nixed obsolete files
5 Years Ago
Updated disco & soundlight prefabs New discoball cubemap with better dynamic range for the dots
5 Years Ago
Soundlight params
5 Years Ago
Temp file cleanup
5 Years Ago
merge from parent
5 Years Ago
Prefab & scene
5 Years Ago
Fixed the borked post exposure on biome profiles. Few other related tweaks.
5 Years Ago
NVG iteration, for a more Lo-Fi effect
5 Years Ago
Slightly less blue cast
5 Years Ago
CCTV effect for new post stack
5 Years Ago
Cleanup & organization. Nixed soft camera frustum blend on that smoke mat.
5 Years Ago
Night vision goggle post effects Small exposure speed tweaks on main_base
5 Years Ago
New grading profiles for each biome.
5 Years Ago
Remaining full screen effects sans NVG pending blend features
5 Years Ago
Partial night vision effect, pending additional features
5 Years Ago
New cold, hot, hurt, and radiation screen effects Hurt blood texture is properly red instead of pinkish red(?)
5 Years Ago
Twilight iteration
5 Years Ago
Daytime brightness tweaks
5 Years Ago
Baseline env changes with the new post stack
5 Years Ago
Sub exterior effects & organized the hierarchies Nixed legacy self illumination on some splash/mist mats pfx scene backup
5 Years Ago
More sub effects & related files
5 Years Ago
effects scene backup & related new files fixed gauge needle AO shadow being baked onto the dial face added instrument panel emissive texture other minor sub texture tweaks
5 Years Ago
Dashboard functions and interior WIP