userPeturcancel

6,399 Commits over 4,141 Days - 0.06cph!

4 Years Ago
L/R directional bird emitter
4 Years Ago
Reworked the flipbook so that the bird doesn't jerk back and forth
4 Years Ago
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4 Years Ago
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4 Years Ago
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4 Years Ago
Glass & concrete impacts
4 Years Ago
4 Years Ago
Weapon impact & explosion stuff WIP
4 Years Ago
Physics material farm
4 Years Ago
More files from HDRP. Sorting & material fixes WIP.
4 Years Ago
Backporting new effects from HDRP - WIP
5 Years Ago
Train friction sparks FX into a basic prefab until we implement it.
5 Years Ago
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5 Years Ago
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5 Years Ago
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5 Years Ago
Topo mask changes to fix some fields that weren't receiving all field spawns
5 Years Ago
Remaining puzzle additions for patch. All corners of the map now given equal red card rights, give or take.
5 Years Ago
mfmain
5 Years Ago
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5 Years Ago
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5 Years Ago
Workcart interior dashboard indicators & damage effects. Workcart decals are alpha clipped instead of blended, because of artifacts when you shine dynamic lights at them in certain ways.
5 Years Ago
PFX Scene backup (Workcart effects + interior dash stuff) & related files
5 Years Ago
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5 Years Ago
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5 Years Ago
Reworked Workcart lighting
5 Years Ago
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5 Years Ago
Slots emissive effect 2/2
5 Years Ago
Reworking slot machine mats/textures to support emissive 1/2
5 Years Ago
Slot machine effects, light tweaks & texture optimizations
5 Years Ago
More bespoke puzzle things.
5 Years Ago
Two new red keycard locations. Inner Site C keycarded.
5 Years Ago
Slightly lower saturation on FluorescentLightCold.mat
5 Years Ago
Site C lighting and minor layout tweaks
5 Years Ago
Fixed spotlight warm prefab actually having a cool light (?)
5 Years Ago
Scene backup & new light prefab
5 Years Ago
Glass mat change nudged back a bit
5 Years Ago
Cherrypicking AmbientLightLOD bugfix
5 Years Ago
Testing tad lower opacity on glass.mat for light/shadowing purposes
5 Years Ago
Lighting/monument things backup
5 Years Ago
Scene Backup / exterior lighting
5 Years Ago
Lighting & roadsides backup
5 Years Ago
Exterior lighting backup
5 Years Ago
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5 Years Ago
Removed built in water visibility trigger from sewer_drainwall_ pieces, for mappers
5 Years Ago
Hapis: Fixed falling through terrain and into the southern tunnel.
5 Years Ago
Fixed that one noob-swallowing terrain trigger near the convoy mine.
5 Years Ago
Enabled missing red keycard compound in the north
5 Years Ago
Fix for Hapius Military Tunnel CullVolume NRE
5 Years Ago
Hapis: Various LOD improvements, especially on key cliffs and landmarks. Too many other fixes to count (Thanks for all the bug reports!)
5 Years Ago
Added Airwolf back into Hapis Also beware Hapis dumpster divers: Junkyard piles are hella radioactive now. Buncha other tweaks.