userPeturcancel

6,399 Commits over 4,141 Days - 0.06cph!

5 Years Ago
Hapis river flows downstream again. Next-gen.
5 Years Ago
More topological improvements and minor fixes.
5 Years Ago
Fixed duplicated map label
5 Years Ago
More tweaks based on feedback (thanks for all the lists!)
5 Years Ago
Surgery on mil tuns to see if that fixes map crash
5 Years Ago
Fixed floating point issue with roads causing them to washboard Fixed some sewer entrances being cluttered with rocks
5 Years Ago
Praise the lord it runs again
5 Years Ago
Splat clearing texture bug fixery
5 Years Ago
Resurrected World Setup
5 Years Ago
More buglist & full bake with everything Miltuns enabled sans AI as a debug test
5 Years Ago
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5 Years Ago
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5 Years Ago
Another batch of Hapis fixes
5 Years Ago
Batch 2 of Hapis bugfixes. Added Phone Booth network to Hapis.
5 Years Ago
Hapis buglist part 1
5 Years Ago
Fixed fridge door magically opening and closing by itself in the lighthouses
5 Years Ago
Hapis: Fixed swimming under compound bridge Fixed a bunch of holes and one actual crater 55% less janky waterfall transparency Fixed offshore spawns creeping into the newly expanded coastline Fixed river topos
5 Years Ago
Nixed old floating desert foliage. (New desert cliffs coming soon) Fixed Compound Sentry Gun multispawns Possible fix for MilTun server crash
5 Years Ago
Further defined player spawn parameters so that you don't spawn on secondary islands, or where you need to run far to bypass cliffs
5 Years Ago
Disabled miltuns again for debug
5 Years Ago
Hapis: Fixed a bunch of procedural spawn issues, such as Field/Monument masks being blank
5 Years Ago
Fixed a hole in terrain
5 Years Ago
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5 Years Ago
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5 Years Ago
mf hapis2020_releasefixes
5 Years Ago
Another batch of fixes
5 Years Ago
More fixes. Mine_tnl_entrance trigger forced to exterior mode to prevent premature ambient dimming
5 Years Ago
Various fixes & improvements
5 Years Ago
Ton of accurate, respawning roadsigns added to the new Hapis road network. (Prefab stored for now.)
5 Years Ago
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5 Years Ago
Fixed minor albedo brightness inconsistency between terrain rock splats and mesh rock materials
5 Years Ago
Tossed these into a bundle
5 Years Ago
Baked new road network down into mesh assets & applied to scene.
5 Years Ago
Mergable
5 Years Ago
Forest spawns WIP
5 Years Ago
Final ore spawn topo masking
5 Years Ago
More topos/backup
5 Years Ago
Topo mask backup
5 Years Ago
More list fixes.
5 Years Ago
More fixes
5 Years Ago
Going through the bug list
5 Years Ago
player spawn rules
5 Years Ago
Topo cleanup
5 Years Ago
More topos. Buncha more fixes.
5 Years Ago
More topo masking
5 Years Ago
Topology masks WIP
5 Years Ago
First batch of post-testing fixes
5 Years Ago
Road tunnel PHer colliders, layers, and into content bundle
5 Years Ago
Road tunnel placeholder material fixes.
5 Years Ago
Pre-topomask checkpoint