8,347 Commits over 3,957 Days - 0.09cph!
This was supposed to be commited
Remaining new south-west & coastal road, fishing village.
New southwest road & coast
Terrain mods around new road network WIP
Road network & launch site improvements WIP
Backup/Pre-road network overhaul checkpoint
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Fixed cliff normals
Removed broken light fixtures
Cleaned up various things, objects floating in space etc
Timber mine material fixes
Finished organizing Hapis hierarchy.
Various nesting performance optimziations.
Bunch of general tidying.
Organizing hierarchy & collapsing where possible for better performance.
Mega cleanup of obsolete clutter & broken prefabs.
Various other improvements.
Fixed weird splash sub-particle count spikes on rain.
Clouds cover auroras now + other smaller iterations
Aurora iteration & file cleanup.
Networkable lightning system prefabs.
Cleanup.
Refactored horizon lightning spawners to be network/position friendly instead of just client RNG seeded
Manual LightEX entity for lightning events because Unity doesn't let you orient particle lights independently, groan
Working lightning storm horizon system & prefab
Shuriken system for horizon lightning storms WIP
Various perf optimizations.
Better emission shape for cam tracking.
Small effect iterations.
Packed rain & snow into code prefabs.
Snow/Rain/Lightning/Aurora groups
Cleaned up temp file clutter
Some renames for naming consistency
Missing files apparently.
Weather effect iterations.
Smarter rain volume.
Early snow.
Aurora files.
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Lightning & storm stuff WIP
Experiments & files. Backup.
Updated trainyard volumes & lighting, and fixed new cliffs clipping into things.
+ S2P.
Sphere tank & supermarket + s2p
S2P'd big sewers again just in case
Puzzle 'simplelight' HDRP light fixes.
Sat dish monument fixes.
Sewer branch fixes.
Moved sewer branch puzzle into lighting group to merge proof the custom stuff there
Fixed new cliffs clipping into underground areas in sewer branch
Renamed for /main consistency