8,347 Commits over 3,957 Days - 0.09cph!
Powerplant invisible light fix
Airfield fixes & related mats/prefabs
Filled vats use translucency shading + adjusted FX for it
Lantern fix again
Scene changes apparently
Nixed some deprecated scripts.
Miltun: Various bug fixes and iterations. Converted env FX. Scene2Prefab.
Reworked military tunnels for new style interior volumes
Smarter way to do interior density volumes WIP
Mixing Table VFX + lighting & related files.
Instanced some materials that weren't.
Remaining military tunnels & related files
Military tunnels & related WIP.
Lighthouses, junkyard & related mats & prefabs.
Harbor 1 & 2 fixes.
Related materials.
Puzzle spotlight prefab fix.
Also few unsaved files apparently.
Gas station fixes & related files.
Remaining Compound issues.
Music stage conversion.
Tube light unity change fixes.
Related materials.
Compound fixes & related files
Remaining bandit fixes.
Lighting prefab rebake.
Electricity arc effect conversion.
Fixes & improved ground fog
Fixed broken cabins.
Candle mat.
Iterated on Dredge & fixed its broken ambients
Max punctual lights tweak
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Bandit town regression fix WIP
Prefab/mat merge fixes
Fixed airfield regression & related prefabs.
Fixed merge degradation on these prefabs.
Fixed launch site degradation + s2p
Fixed degradation in modular bunker prefabs.
Slight craggy firing range tweak
More watergun+pistol polish
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Fixed the fix for the water splash impact
Better craggy watergun test range
Splash impact visibility improv
Watergun parameter & curve fixes
Various waterpistol & gun fixes.
Watergun parameters & falloffs
Changed stream yet again because IK script loves to screw us
Temp file cleanup