userPeturcancel

8,093 Commits over 3,867 Days - 0.09cph!

5 Months Ago
PFX Scene backup
5 Months Ago
Fire additive fixes.
5 Months Ago
Updated comp damage with new sparkies.
5 Months Ago
5 Months Ago
Cherrypicked metal bulletholes.
5 Months Ago
Proper orientation fix.
5 Months Ago
Impact sub emitter rotation fixes
5 Months Ago
New spark textures to replace the old bois from 2014 Explosion overlay post stuff. Additive fire prefab iteration.
5 Months Ago
File org.
5 Months Ago
Flame explosive orientation tweak for code review.
5 Months Ago
Napalm fixes.
5 Months Ago
Various post playtest fixes.
5 Months Ago
Rocket type visual consistency & napalm effect.
5 Months Ago
Gib & bullet tweaks.
5 Months Ago
Vertex stream unfuckery on the new explosions and streaks. Texture tweak on engine exhaust Added close-up engine exhaust FX Sidegun tweaks. Component destruction fixes for new explosions.
5 Months Ago
Heli death fx
5 Months Ago
Explosion post profile & file org.
5 Months Ago
Ported ExplosionScreenBounceFade
5 Months Ago
Explosion files.
5 Months Ago
Missing file.
5 Months Ago
Fixes/pre-merge stuff.
5 Months Ago
Rocket fire replacement. Old mat reserial.
5 Months Ago
Nixed ancient chaff fx.
5 Months Ago
Updated gunfire FX. Improved muzzle flash color consistency. Deleted a duplicate smaller FX that seemed unused.
5 Months Ago
Ancient file cleanup.
5 Months Ago
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5 Months Ago
Simplified rockets a bunch. Lighter performance hit. Gave manpad rocket trail smoke the same optimization treatment.
5 Months Ago
Haxed component destroyed Z values so that it plays slightly in front instead of clipping through the middle of the chopper.
5 Months Ago
Made window glass less matte and dull.
5 Months Ago
5 Months Ago
File organization
5 Months Ago
Component damage effects inherit velocity, and other related tweaks.
5 Months Ago
Critter displacer back to main camera.
5 Months Ago
A range of shoal prefabs. Critter displacer added to main camera. Surface culling still buggy (WIP)
5 Months Ago
Fixed issue with smoke lingering. Missing mat change.
5 Months Ago
Fixed ground effect being rotated for some reason. Fixed blurred prop blades being fully lit on the bottom when sunlight hits the top of them.
5 Months Ago
Fixed heli spawning with the spotlight enabled regardless of TOD.
5 Months Ago
Cleaned a boatload of old legacy stuff from the prefab.
5 Months Ago
Damage, weakspot & impact fx. Applied to prefab.
5 Months Ago
Fixes
5 Months Ago
New set of damage and destruction effects to be in line with the other choppers.
5 Months Ago
Minor scrap transport damage fx improvement. Improving patrol heli damage fx WIP.
5 Months Ago
Updated & enabled the navs and beacon that were already present on it but hidden. Just to test.
5 Months Ago
Spotlight & flare fixes.
5 Months Ago
Optimized textures. Removed old FP logo. Optimized lights. Fixed spotlight glare issue.
5 Months Ago
Tuned motorbike headlights.
5 Months Ago
Radtown S2P
5 Months Ago
Added a TOD toggle on electrical lighting. Fixed faulty street light bounce.
5 Months Ago
Radtown S2P
5 Months Ago
Various lighting related prefab stuff. Road cone transmission texture.