6,567 Commits over 4,202 Days - 0.07cph!
Working in the new haze falloff feature WIP.
Hazing iteration for distance.
Fixed orientation breaking bits of it.
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Let's actually aim the pistol muzzle flash outwards.
Other minor tweaks.
Main cam contrast thing.
Vcloud clear shape tweaks.
Feedback tweak: Red/Orange balance into more orange.
Feedback tweak: Color nudging some things, based on averaged feedback. Redness & overexposure.
Feedback tweak: Cloud shapes
Merge from gpuinstancefix
100 gpu instancing or read/write fixes.
Box lighting setup/prefab.
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Namings for final vcloud profiles.
Final consistency pass for legacy vs volumetric modes.
Consistency tweaks/polish
Climate not set to override to clear
Tuning for the new night contrast feature.
Arctic value compensation for new haze falloff curve.
Cloud depth and brightness enhancements on clear.
Temperate twilight adjusted for new haze falloff.
Clear cloud brightness fuckery
Rain profiles.
Cloudy/Overcast improvements.
Cleaned up obsolete profile files.
Set a default invisible cirrus to climate for error purposes.
More stuff I'm forgetting.
Various fixes & consistency tweaks.
Iterating
Moved underground neutral to custom tonemapper for better blending.
Mitigated the over-bright arid atmosphere haze in certain lighting conditions.
Fixed that sky brightness boost right after sunset.
Cleaned vcloud defaults from climate.