userPeturcancel

6,392 Commits over 4,141 Days - 0.06cph!

5 Months Ago
Mild texture param tweak.
5 Months Ago
Snake hit screen effect.
5 Months Ago
Snake reveal & snake hide prefabs. Removed debug gizmo. Applied FX to prefab.
5 Months Ago
Path improvement.
5 Months Ago
Iterating
5 Months Ago
Material improvements.
5 Months Ago
Snake trail hide FX test.
5 Months Ago
Snake loco fx WIP & related files.
5 Months Ago
Fixed blurry birds.
5 Months Ago
Fixed blurry spraycan sprays.
5 Months Ago
Fixed blurry fireplace
5 Months Ago
Applied lighting to Ziggurat A. S2P (Small trigger code bug exists on Asana)
5 Months Ago
Fixed a couple of inverted triggers.
5 Months Ago
Renamed new lighting prefab.
5 Months Ago
Added occluders to Ziggurat lighting. Deleted the old lighting prefab.
5 Months Ago
More obvious difference between medium and high state of charge on battery PFX.
5 Months Ago
Mild polish on the programmer art electric wire flow overlay.
5 Months Ago
Merge from main
5 Months Ago
IO wire color value overhaul. No longer break PBR rules by having pitch black albedo or 255'd colors etc. Updated the base albedo and normal map. Looks better.
5 Months Ago
Laser detector facelift. SSS improvements.
5 Months Ago
Conveyor performance optimization: - Indicator light activity cull distance changed from 20 to 10. - Changed EntityFlag_Toggle to just Play/Pause instead of toggling the entire game objects on and off.
5 Months Ago
Ceiling light facelift. _nobracket variant of the model, so that it doesn't look bolted to mid-air. Volumetrics vs refraction interference fix.
5 Months Ago
Simplelight facelift. (Also the glass no longer magically glows in the dark like it's radioactive, sorry!) Battery FX fix.
5 Months Ago
Simplelight polish WIP.
5 Months Ago
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5 Months Ago
Removed all animation from the electric furnace lighting, because it's not a flickering fire.
5 Months Ago
Exhaust tweak.
5 Months Ago
Various polish & fixes.
5 Months Ago
Added an optional secondary light to EmissionBlink (behind a default off bool) Adjusted the seismic sensor to use it, so that it can emit bounce.
5 Months Ago
Adjusted siren light material timings to match the light rotation timings. Shadow settings configured for upcoming building block shadow proxy changes. Other polish.
5 Months Ago
Seismic detector: Fixed blinker emission script. Blue sirenlight: Fixed light defaulting on after moving out and into cull range again. Red sirenlight: Fixed shadow glitch.. maybe. Electric heater: Heat shimmer outline improvement. Electric furnace: Fixed LightEx making the cookie light too strong. Small generator: Pulsed the exhaust because 1 cyl engine.
5 Months Ago
Various polish. Red/blue siren light SSS profiles.
5 Months Ago
Test setup
5 Months Ago
Updated battery arcs. Large battery also has visual state arcs like the medium one.
5 Months Ago
Tesla coil prefab fix. Removed that entire siren light hierarchy from the tesla coil (lol?)
5 Months Ago
Merge fix 2/2
5 Months Ago
Merge fix 1/2
5 Months Ago
Switched these back to green power lights.
5 Months Ago
Merge from main
5 Months Ago
Culling volumes for lights. Lighting LOD & bleed optimization.
5 Months Ago
Looping iteration.
5 Months Ago
Godrays from the top of the ziggurat. Flare texture tweaks. Lighting update.
5 Months Ago
Prepped prefab for cull volumes.
5 Months Ago
Added night eye FX to crocs, wolves (disabled until code) Moved tiger protection file to the right folder. Adjusted night eye color on the different species to be a little different.
5 Months Ago
Moved bear protection file to the right folder too.
5 Months Ago
Moved the croc protection file to the correct folder.
5 Months Ago
Clean fix
5 Months Ago
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5 Months Ago
Lighting progress