1,016 Commits over 4,322 Days - 0.01cph!
cactus flesh world model
lods, collision and materials
prefab
SAR world model backface fix
added keylock world model
new w_ prefab within the existing file structure
large med kit world model
lods, textures and collision
World models for tuna and bean cans
lods, collision and prefab setup
Siren light no longer has transparent backing
combined fuel tank from solo sub, flag and torpedo hole into one texture and uv set.
updated torpedo hole mesh, fuel and flag meshes. Removed placeholder rocket launcher. Removed flag and fuel textures.
updated prefabs.
added ammo flag to duo sub that ought to activate when torpedo ammunition isn't present
Needs to rotate
Added to Interface, between the console and the fuel gauge.
Updated sub prefab
Made the duo sub pontoon radius 10% smaller so it fits the new smaller colliders
can now fit through a door frame
Updated kitchen asset prefabs with correct transforms and specific naming conventions
updated prefabs accordingly and removed the wrong fbx's
added colliders.
updated kitchen asset prefabs and colliders
Kitchen dressing assets
models and materials and initial textures.
Raise the roof
raised the height of the ceiling on duo sub to prevent the top of heads of some seeds clipping through
Updated left and right footpedal rotation pivots
updated duo submarine prefab
updated fuel material for the solo sub
fuel tank is no longer chrome
Long and short torpedoes
Materials, textures, lods and prefab setup
added damage masks for both subs and updated detail tiling in their materials
Made the windows of the duo sub bigger
updated lods accordingly
Fixed duo sub size and rotation
removed temporary fuel storage and its textures for solo sub
added new mesh, materials and textures to solo sub prefab
nice and shiny
Duo Submarine update
separated the foot pedals independent of each other so they can be controlled individually
updated duo sub prefab
separated and added steering wheel, water depth/fuel/temperature/mph needles independently
Solar panel texture update
altered wood support texture to metal and updated material
rebaked normals etc
Rotated solo sub and resized.
resized duo sub lods.
separated out the rudders on both.
updated prefabs including their sizes back to 1
Fixed duo sub interior lod size difference
material opacity change for the shadow box has finally come through...
fix for missing materials on lower lod levels for the arcade machine
fixed missing bottom faces for arcade machine and vending machine
fixed missing internal faces on washing machine prop - the material on the shadow boxes was set to 75%
Gibs and collision
prefab update
Solar panel update
Reworked solar panel slightly.
reworked solar panel cells texture.
updated prefab and material.
Solar panel replacement
model, textures and material setup
lods
Fix for l96 worldmodel issues.
-improved uvs on LOD0 which was causing issues.
L96 Specular setup
no longer uses metallic setup
now good for skin creators
SoloSub update
updated mesh and lods - separated windows for their own transparent material
resized textures
added gibs and completed collision meshes
solo sub intial setup,
mesh and lods and 95% of the collision.
submarine prefab setup:
fbx meshes
collision meshes
gibs
textures and materials
Update to Workcart
Fixed flickering decal. Removed them as per Peturs request so light placement is nicer.
Update to workcart model:
removed decals from bottom so Petur can place lights without it being awkward.
offset other decals that were previously flickering.
Had a look at the missing LOD0 headlights but everything seems okay?
Removed postit note (again?!)
included headlights in export.
Offset decals to combat decal flickering
Workcart red colour variation:
-red variant materials use a simple _Red suffix to differentiate; these are the only ones that need to be used for the variant.
-removed ao from where the glass window and frame used to be on the door.
removed window from workcart door so the door can be interactable.