userPilgrimcancel

1,804 Commits over 4,475 Days - 0.02cph!

3 Days Ago
Put hackweek_project_outpost on Aux3 again
3 Days Ago
Dress the hub, keep players to its yard and deploy from the manhole
3 Days Ago
Put extraction balloons clear of trees, and stop them crushing raiders
3 Days Ago
Count the safe pocket as carried, and clear the map after a raid
3 Days Ago
Guard monuments by tier, with weaker factions under the scientists
3 Days Ago
Put hackweek_project_outpost on Aux3 again
3 Days Ago
Give each team an Outpost of its own out at sea
3 Days Ago
Add a copy of Outpost that can be spawned out at sea, as a spike
3 Days Ago
Make the hub Outpost by name and wake players who arrive in it
3 Days Ago
Offer hub unlocks and upgrades in the game's own use menu
3 Days Ago
Ease the body round to a run in the shoulder camera
3 Days Ago
Merge main into hackweek_project_outpost
3 Days Ago
Put main and hackweek_project_outpost on Aux3
3 Days Ago
Send a team into a raid together when its leader sets out
3 Days Ago
Keep the ways into a raid clear of whatever goes for players
3 Days Ago
Have backpacks set the size of the inventory and the safe pocket
3 Days Ago
Charge wood, stone and metal for what the hub unlocks
3 Days Ago
Make paying towards a hub unlock take a held key
3 Days Ago
Mark extraction balloons on the map with a timer and close them in turn
4 Days Ago
Keep what players carry between sessions, at stake once they deploy
4 Days Ago
Give the safe pocket a place of its own on the inventory screen
4 Days Ago
Halve the main inventory on the extraction map
4 Days Ago
Keep players who are not in a raid inside Outpost
4 Days Ago
Give items a scrap value and show what loot is worth
4 Days Ago
Show the safe pocket while the stash is open
4 Days Ago
Work the grass out before the loading screen lifts
4 Days Ago
Bring dead players straight back to the hub
4 Days Ago
Bring deploying players up on the tunnel hatch
4 Days Ago
Let players pay towards an unlock a part at a time
4 Days Ago
Show more of what happened in a raid on its summary
4 Days Ago
Show a raid summary page when a raid ends
4 Days Ago
Stop players deploying while they are crafting
4 Days Ago
Give the shoulder camera its own, narrower field of view
4 Days Ago
Move players in and out of a raid behind the loading screen
4 Days Ago
Show the safe pocket beside whatever is being looted
4 Days Ago
Show a lift-off countdown near a lit extraction balloon
4 Days Ago
Stop raid fights making players hostile at the hub
4 Days Ago
Keep sleeping bags, beds and beach towels out of extraction
4 Days Ago
Turn the extraction hub and shoulder camera on by default
4 Days Ago
Add a server setting that keeps everyone in the shoulder camera
4 Days Ago
Turn Outpost into the extraction hub with a stash, unlocks and saves
4 Days Ago
Put Outpost on the extraction map
5 Days Ago
Add enemies, a countdown and burner-lit balloons to extraction raids
5 Days Ago
Fill the extraction map with more monuments
5 Days Ago
Bank extracted loot in a stash and drop raiders in at raid start
5 Days Ago
Add a 3k procedural map scene for extraction raids
5 Days Ago
Add extraction raids with hot air balloon extraction points
5 Days Ago
Slide when a sprint is ducked in the shoulder camera
5 Days Ago
Show a reload bar beside the weapon in the shoulder camera
5 Days Ago
Add free run, free look, camera weight and a throw arc to the shoulder camera