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1,136 Commits over 3,897 Days - 0.01cph!

1 Year Ago
test for new 8x scope mesh & materials
1 Year Ago
merge from main
1 Year Ago
updated mesh
1 Year Ago
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1 Year Ago
materials and texture setup basic mesh setup
1 Year Ago
creates gibs for each weapon rack with the exception of the standing rack which already had some. zeroed prefab updated gibs script with the new gib meshes respectively
1 Year Ago
homing missile launcher setup textures, materials and prefab removed blockout
1 Year Ago
merge from main
1 Year Ago
fixed rhib lod materials adjusted LOD3 lod mat
1 Year Ago
wall rack LOD issue fixed - turns out it was being triangulated badly so set manual traingulation of that particular polygon issue was also persistent on a lower lod level, fixed that too.
1 Year Ago
adjusted the depth and look of the side vents to allow for detailed colliders to allow players to pass through and have explosives stick adjusted locomotive front & rear bumpers to accomodate steep train tracks added collider for side vents updated lods, gibs and prefab accordingly
1 Year Ago
added wooden ramp to accomodate for the ramp collider on left side of the locomotive
1 Year Ago
added internal shadow box to SlotMachine.Caboose.prefab - updates the other static prefab variant too
1 Year Ago
fixed culling of the fencing on the tail of the attack heli for Paddy
1 Year Ago
homing missile blockout folder setup
1 Year Ago
workcart_aboveground.entity collider fix - added additional colliders that were missing - updated prefab
1 Year Ago
udpated laser detector mesh and scripts for proper rotation and guide mesh rotation updated prefab accordingly.
1 Year Ago
fixed gaps in RHIB removed old LODs and included new LOD mesh (RHIB.fbx) to fix it haven't touched any other element apart from the main body of the boat updated prefab
1 Year Ago
reconfigured attack heli mechanism based on BillB's feedback updated textures and materials added new version to the prefab.entity and hid the previous version so bill can gut it
1 Year Ago
plastic likes to randomly exclude some .mat files eh
1 Year Ago
missed files
1 Year Ago
SAR inner barrel missing face fix for rigged version previous fix was for the world model
1 Year Ago
shadowbox for slotmachine fix
1 Year Ago
set keycards to Force No Motion to prevent crazy motion blur bug until there's an actual fix
1 Year Ago
adjusted water gun spray effect so it doesn't leak through the body of the gun
1 Year Ago
RF Transmitter now has aerial in 3rd person updated LODs and updated .worldmodel and .entity prefabs. Adjusted position in 3rd person to better fit hand.
1 Year Ago
created extra small single planter mesh/lods/collision/gibs and initial prefab setup
1 Year Ago
.mat files suddenly appearing
1 Year Ago
keycard viewmodel position fix now works with nomad suit and tactical gloves too
1 Year Ago
added new laser detector model to more closely resemble the icon. added new prefab to be setup and replace the old one. LaserDetector>Model
1 Year Ago
adjusted position of 16x scope on hmlmg.entity prefab so there's no clipping on the face
1 Year Ago
fixed wrong gib mesh rotation for the small storage box
1 Year Ago
fixed gear distant LOD (LOD2) missing face
1 Year Ago
fixed gap in wood_crate_1.fbx issue named the crate, "Crate_normal_2"
1 Year Ago
fixed missing face on SAR world model. Generally improved LOD0 and LOD1 geometry improved LOD0 shading
1 Year Ago
fixed slotmachine shadowproxy box not casting shadows
1 Year Ago
clan table update lods, colliision and gibs materials and textures initial prefab setup for code support
1 Year Ago
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1 Year Ago
played myself, there was one more tiny instance
1 Year Ago
fixed all cases of mesh flickering on the powerline platforms
1 Year Ago
fixed all major collision mesh issues for the powerlines weapons shouldn't go through the mesh now
1 Year Ago
primitive lootbox fix - fixed albedo/ao/spec/normals - fixed dodgy rope normals - improved them - FBX Position and prefab zeroed, and scaling at 1,1,1 - fixed ao texture set to 2048 when texture is 512
1 Year Ago
updated prefab (adjusted light position also)
1 Year Ago
adjusted caboose.fbx so that the top compartment is less wide and not as high. Updated collision mesh
1 Year Ago
attack heli turret gibs prefab update
1 Year Ago
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1 Year Ago
attack heli turret model lods and helper setup (parts rotate properly and can be controlled by code) updated heli prefab (hid the previous turret model)
1 Year Ago
test mesh for turret
1 Year Ago
bbq collider fix
1 Year Ago
fixed vending machine gibs