userPilgrimcancel

1,218 Commits over 4,110 Days - 0.01cph!

8 Months Ago
updated radiation dart icon
8 Months Ago
jungle AR world model and lods mag separate exported to _mag.fbx files respectively
8 Months Ago
Jungle AR rifle viemodel mesh adjustments and materials /textures
8 Months Ago
jungle ar viewmodel mesh - updated v_ak47_jungle.fbx added normal and ao maps for base materials.
8 Months Ago
blockout finalisation
8 Months Ago
aztec rifle blockout progress
8 Months Ago
discord trophy tweaks to texture sizes and mesh scale
8 Months Ago
discord trophy prefab setup icon, .worldmodel, .item, _deployed prefabs. item description and some scripts will need to be checked
8 Months Ago
d trophy world model/lods, material and textures. intial .worldmodel prefab setup
9 Months Ago
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9 Months Ago
squeaky boi viewmodel and world model / LODs / Material and Textures prefab setup + sounds - will need checking over
9 Months Ago
added effects game object in prefab copied similar lights from duo sub and tweaked values
9 Months Ago
Rover Sub LODs, Col, and GIBs materials and textures setup propellers individually to be controlled via code
9 Months Ago
updated venom bottle lodgroup to rendererLOD and adjusted culling distance
9 Months Ago
bottle of venom world model LODs and material/textures. updated worldmodel prefab, updated icon with pauls icon.
9 Months Ago
final dart radiation dart viewmodel and worldmodel viewmodel and other prefabs updated including new icon
9 Months Ago
initial texturing pass on the radiation dart viewmodel
9 Months Ago
texture resizing
9 Months Ago
obsidian tool viewmodel and worldmodel added .entity/.icon/.item/.projectile/.viewmodel/.worldmodel hooked everything up
9 Months Ago
added wood dart to viewmodel projectile and worldmodel setup etc
9 Months Ago
blowpipe ammo update updated ammo projecticles for scatter and incapacitate darts updated icons, updated .item and other ammo specific prefabs cleaned up folders of unnecessary prefabs
9 Months Ago
blowpipe fix - added everything back so blowpipe still works birodart still exists until incapacitate dart is properly implemented
9 Months Ago
default dart v_ model material and textures
9 Months Ago
incapacitate and scatter dart icons
9 Months Ago
incapitate worldmodel, LODs and prefab.
9 Months Ago
adjusted sunken knife icon to same position of combat knife for consistency plugged in viewmodel so it's all working
9 Months Ago
update manifest for icon
9 Months Ago
viewmodel prefab setup
9 Months Ago
adjusted sunken knife icon updated prefabs
9 Months Ago
missing files
9 Months Ago
renamed biro dart fbx -> incapacitate dart (i broke everything with this) updated already existing incapacitate dart prefab renamed materials for consistency
9 Months Ago
renamed dart b -> scatter dart world model/lods
9 Months Ago
dart type b materials and textures
9 Months Ago
adjusted fbx import settings
9 Months Ago
dart 1 texture/material progress updated mesh removed unnecessary parts with the new workflow renamed material to be more specific updated textures
9 Months Ago
cleaned up materials and textures - removed duplicate crossbow textures and material - moved all associated materials and textures to the proper Material folder outside of the model folder. - removed unncessary/old blow pipe materials.
9 Months Ago
blowpipe world model Lods and prefab update
9 Months Ago
fix some material issues with blowpipe
9 Months Ago
blowpipe icon and hookup
9 Months Ago
nucleus fix for lods set to meshlod fixed .worldmodel incorrectly referrencing beehive mesh
9 Months Ago
updated cull distance
9 Months Ago
single plant pot gibs and gibs hookup rendered icon and hooked up .item with new icon.
9 Months Ago
fridge power mesh set to mesh cull updated fridge deploy with new mesh added on/off material to be hooked up
9 Months Ago
harvesting tea world models / lods icon and icon hookup
9 Months Ago
blowpipe texture progress
9 Months Ago
created icons for the 4 armour plate variants converted armour plates from LODGroup to MeshLOD Cleaned up folders
10 Months Ago
resized textures
10 Months Ago
sunken knife world model LODs, prefeb. .entity/.item/icon/.projectile prefabs setup haven't done viewmodel yet.
10 Months Ago
fridge power light currently sitting at the bottom front to prevent clipping at the back will need proper setup reuising the power light mesh/materials from the seismic detector