1,294 Commits over 4,109 Days - 0.01cph!
RF Aerial and RF Receiver models. FBX. Col, Lods and gibs. Materials and prefab. (under: Assets/Prefabs/Tools/RF Units)
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Detonator, materials, lods and prefab, view model + world model variation
rotated version of the siren light for helk
siren light and airfield version for petur. prefab/materials and lods and col
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Fluorescent Light for oil rig. 2 variants. wall and pole versions. Lods and col + textures.
Blood Bag world model fbx, lods, prefab and col.
New camera to replace old asset store camera. fbx/col/lods/world&view model.
Folder for new camera (whilst unity does it's thing)
Minicopter for alex. (not sure if scale is 100%, just got internet)
Metal Rowboat, materials textures, gibs and lods
reduced popping lods (mesh & smoothing group correction in lower lods) for rowboat.
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rowboat changes (adding storage space to the front and making the rear seat better for skins)
Altered spray can texture.
gibs and collision mesh(es) for rowboat
New rowboat to replace asset store art, just needs gibs and collision
Strobe light LOD0 rotation fix
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M39, lods world model and view model and textures
Adding a weapons folder plus the hammer model folder with textures. Spec is in the alpha channel of the colour.
Adding new rock decor and textures, I need to make more rocks though.
Adding rock shader, not too sure where to put this really.
Rock 5a with textures going in.
Rocket launcher with textures
head model with new mouth, closed and open plus teeth textures.
eyes and temp eye texture
adding the two lods to for the rocket launcher
adding mudpants and textures
adding mudlegs with legs colour texture change normals are the same.
Grass skirt uses 'ornamental_grass_41.tga' texture
naked player lod - looks funny with textures
forgot that alex needs obj instead so it's not triangulated upon import.
adding in the clothing+body part lods as obj for alex
adding urban head and urban torso lods
feet and torso lods for alex
lods for the head for alex
basic torso and materials