1,294 Commits over 4,109 Days - 0.01cph!
basic torso prefab, hopefully this time not empty
burlap trousers max 2014 file for goosey
burlap_trousers textures + meta files
adding gloves (which need skinning properly) and adding feet with textures
adding chest plate armour
checking in the plate armor with fixes to the mesh, textures should already be up?
checking in fixes for the model errors concerning the burlap trousers and shirt
checking in fixed LOD2 naked torso mesh with longer wrists
reupload of player_naked_torso_LOD2
burlap shirt fix...hopefully.
checking in metal plate helmet and textures
Checking in storage box and textures ready for animating
adding new bolt rifle textures & materials
smoketower blockin fbx plus prefab and temp materials
updated smokestack just need to lod and add foliage.
Adding lods for the smoke stack, hopefully in the right place this time ;)
keypad, textures plus lods
checking in new lods, transition should much smoother.
emmisive open and closed textures
adding max file for storage box
Adding AK, textures and lods
uploading source files for ak
checking in shotgun with material and textures
adding brick textures for dan
checking in black male variant head and texture for alex to skin
added lods in the file for alex
morphs for head3 for alex to check out
checking in head 2 with morphs
re-checking in head 2 with teeth and eyes attached
checking in morphs for head 1
adjusted origin points for the morphs for the 3rd head
fixing nose and adjusting origin points of the morphs for head 2
fixed origin points for happy/sad/default. Think I fixed PO, alex will have to check.
checking PO for head 2 - default
checking in all new blendshapes for head 3 plus textures. Blends work in max so they should work in Maya for alex. Hopefully.
head 2 albedo and normals
Textures: Normals for default head (works with fixed torso) and normals for new head.
Composite map for skin shader.
Highpass map.
Materials: Player_skin
Update: Fixed vertex split = new mesh (updating soon)
New mesh = rebake of normals.
Updated uv maps to make better use of wasted space.
Notes: Materials/Textures will not work with old meshes because of the above. Even using old uv's the normals would not work because of the broken normals.
* added new torso and head fbxs
* added the new prefab
* replaced the player 1 skin textures to match the new mesh uvs
* updated the playerskin 1 material
* deleted old playerskin1 textures