1,137 Commits over 3,897 Days - 0.01cph!
skull fbx + prefab + mat + textures
updated lod uvs for the torso
playerskin2.tga was moved apparently :s
playerskin2 materials plus textures
hands and feet prefabs + fbxs
Altered playerskin1 material to use new materials. Seems that by auto-default it selects skin number 2 rather than 1? Probs not a biggie.
Will be updating the rest of meshes now.
* added new torso and head fbxs
* added the new prefab
* replaced the player 1 skin textures to match the new mesh uvs
* updated the playerskin 1 material
* deleted old playerskin1 textures
Textures: Normals for default head (works with fixed torso) and normals for new head.
Composite map for skin shader.
Highpass map.
Materials: Player_skin
Update: Fixed vertex split = new mesh (updating soon)
New mesh = rebake of normals.
Updated uv maps to make better use of wasted space.
Notes: Materials/Textures will not work with old meshes because of the above. Even using old uv's the normals would not work because of the broken normals.
head 2 albedo and normals
checking in all new blendshapes for head 3 plus textures. Blends work in max so they should work in Maya for alex. Hopefully.
checking PO for head 2 - default
fixed origin points for happy/sad/default. Think I fixed PO, alex will have to check.
fixing nose and adjusting origin points of the morphs for head 2
adjusted origin points for the morphs for the 3rd head
checking in morphs for head 1
re-checking in head 2 with teeth and eyes attached
checking in head 2 with morphs
morphs for head3 for alex to check out
added lods in the file for alex
checking in black male variant head and texture for alex to skin
adding brick textures for dan
checking in shotgun with material and textures
uploading source files for ak
Adding AK, textures and lods
adding max file for storage box
emmisive open and closed textures
checking in new lods, transition should much smoother.
keypad, textures plus lods
Adding lods for the smoke stack, hopefully in the right place this time ;)
updated smokestack just need to lod and add foliage.
smoketower blockin fbx plus prefab and temp materials