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1,231 Commits over 4,171 Days - 0.01cph!

2 Years Ago
metal detector addtional bulb at the bottom viewmodel and LODs added it to the the world and viewmodel prefabs.
2 Years Ago
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2 Years Ago
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2 Years Ago
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2 Years Ago
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2 Years Ago
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2 Years Ago
updated world model prefab with necessary world model scripts
2 Years Ago
changed LODs, LOD3 is now baked down 2 materials to 1
2 Years Ago
high calibre revolver LODs basic world model prefab setup
2 Years Ago
high calibre revolver viewmodel textures and materials initial prefab setup
2 Years Ago
merge from main
2 Years Ago
Legacy bow model and texture updates viewmodel and world model changes
2 Years Ago
gammagotchi scale change
2 Years Ago
gammagotchi model and textures
2 Years Ago
legacy bow texture resize world model / lods intial prefab(s) setup
2 Years Ago
legacy bow initial setup viewmodel, textures and materials
2 Years Ago
legacy benelli (spaghelli) shotgun viewmodel and worldmodel with lods initial prefabs setup
2 Years Ago
skinning knife viewmodel and world model / lods materials and textures initial prefab setup
2 Years Ago
updated vampire stake overall width and rotation
2 Years Ago
updated vampire stake is be thinner at the top
2 Years Ago
added new pipe tool texture atlas variant for more variety
2 Years Ago
vampire stake skin world model and viewmodel prefab intial setup
2 Years Ago
Single weapon rack variation 3 LODs and gibs textures and materials initial prefab setup
2 Years Ago
resized textures
2 Years Ago
added lods and gibs for single weapon rack version 2 textures and materials prefab setup
2 Years Ago
added gibs to the single weapon rack item updated prefab
2 Years Ago
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2 Years Ago
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2 Years Ago
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2 Years Ago
fixed flickering mesh in fbx for the wall rack
2 Years Ago
added homing missile lods, textures and materials
2 Years Ago
updated large wide weapon rack to fit on a 1x1
2 Years Ago
updated textures to fix a small issue
2 Years Ago
added lods and updated viewmodel updated textures and set sizes setup basic world and viewmodel prefab
2 Years Ago
merge from main
2 Years Ago
updated textures and materials
2 Years Ago
quick retexture of the m39
2 Years Ago
test for new 8x scope mesh & materials
2 Years Ago
merge from main
2 Years Ago
updated mesh
2 Years Ago
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2 Years Ago
materials and texture setup basic mesh setup
2 Years Ago
creates gibs for each weapon rack with the exception of the standing rack which already had some. zeroed prefab updated gibs script with the new gib meshes respectively
3 Years Ago
homing missile launcher setup textures, materials and prefab removed blockout
3 Years Ago
merge from main
3 Years Ago
fixed rhib lod materials adjusted LOD3 lod mat
3 Years Ago
wall rack LOD issue fixed - turns out it was being triangulated badly so set manual traingulation of that particular polygon issue was also persistent on a lower lod level, fixed that too.
3 Years Ago
adjusted the depth and look of the side vents to allow for detailed colliders to allow players to pass through and have explosives stick adjusted locomotive front & rear bumpers to accomodate steep train tracks added collider for side vents updated lods, gibs and prefab accordingly
3 Years Ago
added wooden ramp to accomodate for the ramp collider on left side of the locomotive
3 Years Ago
added internal shadow box to SlotMachine.Caboose.prefab - updates the other static prefab variant too