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1,218 Commits over 4,110 Days - 0.01cph!

2 Years Ago
gammagotchi model and textures
2 Years Ago
legacy bow texture resize world model / lods intial prefab(s) setup
2 Years Ago
legacy bow initial setup viewmodel, textures and materials
2 Years Ago
legacy benelli (spaghelli) shotgun viewmodel and worldmodel with lods initial prefabs setup
2 Years Ago
skinning knife viewmodel and world model / lods materials and textures initial prefab setup
2 Years Ago
updated vampire stake overall width and rotation
2 Years Ago
updated vampire stake is be thinner at the top
2 Years Ago
added new pipe tool texture atlas variant for more variety
2 Years Ago
vampire stake skin world model and viewmodel prefab intial setup
2 Years Ago
Single weapon rack variation 3 LODs and gibs textures and materials initial prefab setup
2 Years Ago
resized textures
2 Years Ago
added lods and gibs for single weapon rack version 2 textures and materials prefab setup
2 Years Ago
added gibs to the single weapon rack item updated prefab
2 Years Ago
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2 Years Ago
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2 Years Ago
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2 Years Ago
fixed flickering mesh in fbx for the wall rack
2 Years Ago
added homing missile lods, textures and materials
2 Years Ago
updated large wide weapon rack to fit on a 1x1
2 Years Ago
updated textures to fix a small issue
2 Years Ago
added lods and updated viewmodel updated textures and set sizes setup basic world and viewmodel prefab
2 Years Ago
merge from main
2 Years Ago
updated textures and materials
2 Years Ago
quick retexture of the m39
2 Years Ago
test for new 8x scope mesh & materials
2 Years Ago
merge from main
2 Years Ago
updated mesh
2 Years Ago
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2 Years Ago
materials and texture setup basic mesh setup
2 Years Ago
creates gibs for each weapon rack with the exception of the standing rack which already had some. zeroed prefab updated gibs script with the new gib meshes respectively
2 Years Ago
homing missile launcher setup textures, materials and prefab removed blockout
2 Years Ago
merge from main
2 Years Ago
fixed rhib lod materials adjusted LOD3 lod mat
2 Years Ago
wall rack LOD issue fixed - turns out it was being triangulated badly so set manual traingulation of that particular polygon issue was also persistent on a lower lod level, fixed that too.
2 Years Ago
adjusted the depth and look of the side vents to allow for detailed colliders to allow players to pass through and have explosives stick adjusted locomotive front & rear bumpers to accomodate steep train tracks added collider for side vents updated lods, gibs and prefab accordingly
2 Years Ago
added wooden ramp to accomodate for the ramp collider on left side of the locomotive
2 Years Ago
added internal shadow box to SlotMachine.Caboose.prefab - updates the other static prefab variant too
2 Years Ago
fixed culling of the fencing on the tail of the attack heli for Paddy
2 Years Ago
homing missile blockout folder setup
2 Years Ago
workcart_aboveground.entity collider fix - added additional colliders that were missing - updated prefab
2 Years Ago
udpated laser detector mesh and scripts for proper rotation and guide mesh rotation updated prefab accordingly.
2 Years Ago
fixed gaps in RHIB removed old LODs and included new LOD mesh (RHIB.fbx) to fix it haven't touched any other element apart from the main body of the boat updated prefab
2 Years Ago
reconfigured attack heli mechanism based on BillB's feedback updated textures and materials added new version to the prefab.entity and hid the previous version so bill can gut it
2 Years Ago
plastic likes to randomly exclude some .mat files eh
2 Years Ago
missed files
2 Years Ago
SAR inner barrel missing face fix for rigged version previous fix was for the world model
2 Years Ago
shadowbox for slotmachine fix
2 Years Ago
set keycards to Force No Motion to prevent crazy motion blur bug until there's an actual fix
2 Years Ago
adjusted water gun spray effect so it doesn't leak through the body of the gun
2 Years Ago
RF Transmitter now has aerial in 3rd person updated LODs and updated .worldmodel and .entity prefabs. Adjusted position in 3rd person to better fit hand.