1,048 Commits over 3,775 Days - 0.01cph!
updated, created and added AO for the following models:
AK47u (two materials missing AO)
Bone Knife
Cleaver Big
Double Shotgun
Eoka Pistol
F1 Grenade
Flamethrower
Hacksaw
Sickle
Hammer
Hatchet
M249
Mace
Machete
Nailgun
Paddle
Pickaxe
Pipe Shotgun
Salvaged Axe
Salvaged Hammer
Salvaged Ice Pick
Spas 12
Stone Spear
Sword
Sword Big
Thompson
Toolgun
Torch
Wooden Spear
Weapon Module - Flashlight
Weapon Module - Holosight
Weapon Module - Muzzleboost
Weapon Module - Lasersight
Weapon Module - Muzzlebrake
Weapon Module - Silencers
Weapon Module - Small Scope
improved visuals of the glass on the DPV
altered texture and materials
small ocean wreck buoy
initial prefab setup
LODs
update to shockbyte toolcupboard
- zeroed lods
- fixed lod materials not being properly assigned (order was wrong)
washing line fbx fix
1.5m/3m
ocean wreck buoy blockout
yeeeeeaaaah buuooooy
fixed the following:
jerrycan
reactive target
semi-fixed prefab values on the secretlab chair (prefab x/y/z position) this will need checking as it already uses meshlod script
also fixed avanced loot box
fixed and updated the following prefabs:
handsaw
horseyoke
rake
metalsign
tarpsign
kettle
milkchurn
moonshine
plantpot
plantpotSET1
BookPile1/2/3/4
clothes line assets
fixed rotation and scale issues with the following:
tabledoorPOKER
handsaw
updated prefabs
going through the rest now
blackbin model gap fix + rotation fix
tricycle and bicycle 4k cinematic textures and materials for paddy
sb toolcupboard update
prefab setup with various scripts (will need adjusting)
finalised textures
lods and gibs
sb toolcupboard progress
initial prefab, textures and materials
vendor turret prefab - model, lods, materials and basic prefab setup
seismic detector model, materials and lods with basic prefab setup
correctly assigned materials to .worldmodel.prefab and .entity.prefab
jackhammer new material and textures
improved collider of pooltable
added dartboard
pooltable asset, textures and materials and balls
improved sks shader settings and textures to improve shading of the sks
added 4k textures and materials for blunderbuss
blunderbuss world model and lods
initial prefab setup
blunderbuss (needs renaming) materials and textures - before resize
Blue, red, yellow, black and purple recycler albedo variations + materials
4k sks texture sets and materials
updated textures for legacy crate
legacy crate model, lods and gibs
materials and textures
fixed tier 3 lootbox rotation
'DM Tier 3 Lootbox.prefab' updated
sks world model - baked material sets down to 1 for world model
updated viewmodel
updated santa beard to use the newer burlap sack world model when dropped
Fix rotations for Bradley and Heli crates
Sks update
- removed unnecessary files
(test mat & obj)
fixed crate_basic and crate_underwater_basic size issues
fixed them also having duplicate materials for no reason on LOD0
added addtional switch to mp5 to fix the missing fire selector on right side of mp5
game is now playable
fix for elite loot crate missing its bottom face