1,007 Commits over 3,653 Days - 0.01cph!
sks world model - baked material sets down to 1 for world model
updated viewmodel
updated santa beard to use the newer burlap sack world model when dropped
Fix rotations for Bradley and Heli crates
Sks update
- removed unnecessary files
(test mat & obj)
fixed crate_basic and crate_underwater_basic size issues
fixed them also having duplicate materials for no reason on LOD0
added addtional switch to mp5 to fix the missing fire selector on right side of mp5
game is now playable
fix for elite loot crate missing its bottom face
blunderbuster initial setup
blockout mesh check
military flamethrower LODs
-basic prefab setup
-LODbake textures and materials
new version of military flame thrower viewmodel fbx
- mesh to setup and get started with anims
- textures not final
- no world models yet
sks folder setup and anim test with mid poly mesh
update to viewmodel metal detector
- adjsuted position of the LEDs so both sit on the PCB
Update to the World Model of the Metal Detector
- adjusted position and scale of the LEDs to match viewmodel
- updated all lod levels and improved LEDs LODs
updated viewmodel UV's to have left column of lights to be green and right side of lights to be yellow
updated albedo texture accordingly
added row of 24 led lights (will need peturs emmision touch here)
added bulb
all to view model and world model prefabs
updated materials to get rid of the now mismatched pcb board textures
metal detector addtional bulb at the bottom
viewmodel and LODs
added it to the the world and viewmodel prefabs.
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updated world model prefab with necessary world model scripts
changed LODs, LOD3 is now baked down
2 materials to 1
high calibre revolver LODs
basic world model prefab setup
high calibre revolver viewmodel
textures and materials
initial prefab setup
Legacy bow model and texture updates
viewmodel and world model changes
gammagotchi model and textures
legacy bow texture resize
world model / lods
intial prefab(s) setup
legacy bow initial setup
viewmodel, textures and materials
legacy benelli (spaghelli) shotgun
viewmodel and worldmodel with lods
initial prefabs setup
skinning knife
viewmodel and world model / lods
materials and textures
initial prefab setup
updated vampire stake overall width and rotation
updated vampire stake is be thinner at the top
added new pipe tool texture atlas variant for more variety
vampire stake skin
world model and viewmodel prefab intial setup
Single weapon rack variation 3
LODs and gibs
textures and materials
initial prefab setup
added lods and gibs for single weapon rack version 2
textures and materials
prefab setup
added gibs to the single weapon rack item
updated prefab
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