userPilgrimcancel
reporust_rebootcancel

1,188 Commits over 4,049 Days - 0.01cph!

6 Months Ago
missing files
6 Months Ago
renamed biro dart fbx -> incapacitate dart (i broke everything with this) updated already existing incapacitate dart prefab renamed materials for consistency
6 Months Ago
renamed dart b -> scatter dart world model/lods
6 Months Ago
dart type b materials and textures
6 Months Ago
adjusted fbx import settings
6 Months Ago
dart 1 texture/material progress updated mesh removed unnecessary parts with the new workflow renamed material to be more specific updated textures
6 Months Ago
cleaned up materials and textures - removed duplicate crossbow textures and material - moved all associated materials and textures to the proper Material folder outside of the model folder. - removed unncessary/old blow pipe materials.
6 Months Ago
blowpipe world model Lods and prefab update
7 Months Ago
fix some material issues with blowpipe
7 Months Ago
blowpipe icon and hookup
7 Months Ago
nucleus fix for lods set to meshlod fixed .worldmodel incorrectly referrencing beehive mesh
7 Months Ago
updated cull distance
7 Months Ago
single plant pot gibs and gibs hookup rendered icon and hooked up .item with new icon.
7 Months Ago
fridge power mesh set to mesh cull updated fridge deploy with new mesh added on/off material to be hooked up
7 Months Ago
harvesting tea world models / lods icon and icon hookup
7 Months Ago
blowpipe texture progress
7 Months Ago
created icons for the 4 armour plate variants converted armour plates from LODGroup to MeshLOD Cleaned up folders
7 Months Ago
resized textures
7 Months Ago
sunken knife world model LODs, prefeb. .entity/.item/icon/.projectile prefabs setup haven't done viewmodel yet.
7 Months Ago
fridge power light currently sitting at the bottom front to prevent clipping at the back will need proper setup reuising the power light mesh/materials from the seismic detector
7 Months Ago
honeycomb world model Meshlod, materials and textures updated existing honeycomb prefabs accordingly
7 Months Ago
chicken coop gibs updated prefab
7 Months Ago
updated chicken coop deploy prefab
7 Months Ago
chicken coop LODs coop hatch custom mesh collider
7 Months Ago
chicken coop progress refined materials, renamed UV2 ao - lookin' juicy
7 Months Ago
mini crossbow sight alignment fix
7 Months Ago
coop update
7 Months Ago
stickybomb materials and textures setup viewmodel and scripts
7 Months Ago
blackboard update made it paintable and deployable
7 Months Ago
blackboard model materials and textures
7 Months Ago
bunkbed added fbx, prefab and setup deployable object
7 Months Ago
reduced material usage updated chicken coop mesh
7 Months Ago
chicken coop progress
7 Months Ago
chicken coop blockout and textures - fencing based on 3x3
7 Months Ago
asbestos armour plate world model LODs, materials and textures setup .worldmodel
7 Months Ago
updated .worldmodelprefab and fbx
7 Months Ago
lead armour plate model world model lods, materials and textures setup .worlmodel prefab
7 Months Ago
converted metal, reinforced and wooden shield from metal/rough to spec/smoothness workflows. added textures to spec folder+ new materials applied materials to all necessary prefabs
7 Months Ago
wood armour plate world model + lods materials and textures
8 Months Ago
armour plating metal armour world model + LODs Materials and textures
8 Months Ago
missing .mat
8 Months Ago
missing texture
8 Months Ago
honeynuclei world model LODS materials and textures
8 Months Ago
split the magazine from the rifle for the world model
8 Months Ago
natural beehive world model LODs materials and textures
8 Months Ago
Single plant pot lods and materials have yet to setup scripts
8 Months Ago
honey jar world model lods and materials - intial prefab setup
8 Months Ago
Warming and cooling Tea variations added warming and cooling tea updated decal sheet to include warming and cooling tea icon
8 Months Ago
viewmodel egg
8 Months Ago
update to med assault rifle skin forestock - widened to fit hand on both viewmodel and world model